You've been logged out of GDC Vault since the maximum users allowed for this account has been reached. To access Members Only content on GDC Vault, please log out of GDC Vault from the computer which last accessed this account.

Click here to find out about GDC Vault Membership options for more users.

close
Session Name: Terrain Rendering in 'Far Cry 5'
Speaker(s): Jeremy Moore
Company Name(s): Ubisoft
Track / Format: Programming
Overview: The talk will describe in detail the terrain rendering systems that have been developed in the production of 'Far Cry 5'. This session will cover the GPU compute pipeline used for LODing, culling, stitching and rendering the height field terrain. It will also describe the optimizations used to efficiently render the terrain at all distances. Finally, the speaker will describe how the terrain rendering architecture supports other production components, including procedurally generated cliffs and displacement geometry, to help to create a large and realistic open world.

GDC 2018

Jeremy Moore

Ubisoft

free content

Programming

Programming


Informa Tech