2019
Audio Bootcamp XVIII: Theatrical Interactivity in Video Game Music
by John Robert Matz
(Independent)
Audio
2019
Audio Bootcamp XVIII: Theatrical Interactivity in Video Game Music
by John Robert Matz
(Independent)
Audio
2019
Brain-Computer Interfaces: One Possible Future for How We Play
by Mike Ambinder
(Valve)
Vision
2019
Interactive Story Without Challenge Mechanics: The Design of 'Firewatch'
by Chris Remo
(Valve)
Design
2019
Killer Portfolio or Portfolio Killer Part 1: Advice from Industry Artists
by Greg Foertsch
(Independent)
Game Career Seminar
2019
Spatial Audio in 'Budget Cuts': A VR Stealth Game
by Lakulish Antani
(Valve Software)
Audio
2019
Spatial Audio in 'Budget Cuts': A VR Stealth Game
by Lakulish Antani
(Valve Software)
Audio
2019
Steam Business Update (Presented by Valve)
by Tom Giardino
(Valve)
Business & Marketing