You've been logged out of GDC Vault since the maximum users allowed for this account has been reached. To access Members Only content on GDC Vault, please log out of GDC Vault from the computer which last accessed this account.

Click here to find out about GDC Vault Membership options for more users.

close

Session Name:

Spatial Audio in 'Budget Cuts': A VR Stealth Game

Overview:

The developers behind the VR stealth game 'Budget Cuts' discuss how they used Steam Audio to implement advanced spatial audio features for their title. The talk provides specific examples of spatial audio technology and how it enhances gameplay and immersion, including: HRTF-based binaural rendering for locating enemies; occlusion and transmission for modeling how sound is affected by vents or other openings; and real-time physics-based reverb for modeling smooth variations and subtle details in environmental reverb. The talk also discusses how the needs of the game informed improvements in how Steam Audio integrates with Budget Cuts' game engine, Unity. Finally, the talk discusses some of the limitations in audio engine architecture when it comes to advanced spatial audio technology, and offers some suggestions for addressing them.

Did you know free users get access to 30% of content from the last 2 years?


Get your team full access to the most up to date GDC content

  • GDC 2019
  • Jonas Kjellberg
  • Gestrument
  • Lakulish Antani
  • Valve Software
  • free content
  • Programming
  • Programming
  • Audio
  • Audio