Game Developers Conference 2022
'Blaseball': Game Development as Performance
by Gabe McGill
(The Game Band)
Production & Team Management
Game Developers Conference 2022
'SKYWEAVER': Learnings from Launching a Trading Card Game on Web3
by Philippe Castonguay
(Horizon Blockchain Games)
Production & Team Management
Game Developers Conference 2022
'Star Wars: Squadrons': A Blast from the Past
by Ian Frazier
(EA Motive)
Production & Team Management
Game Developers Conference 2022
1000 Hours of Difficulty: How 'Destiny' Builds Systemic Challenge
by Alan Blaine
(Bungie)
Production & Team Management
Game Developers Conference 2022
Application of AI Technology and Organizational Design to Improve Game Q...
by Katsuhiko Sato
(DeNA Co., Ltd.)
Production & Team Management
Game Developers Conference 2022
Bringing Players Together: Building Cross Play for 'Destiny 2'
by Jon Chu
(Bungie)
Production & Team Management
Game Developers Conference 2022
Cognitively Biased Teams: The Planning Fallacy
by Alexandre Moufarek
(DeepMind)
Production & Team Management
Game Developers Conference 2022
Company Respec: How to Pivot Your Studio and Team
by Seth Sivak
(Proletariat Inc.)
Production & Team Management
Game Developers Conference 2022
Early Stage Game Evaluation: Lessons Learned and Best Practices
by Yongcheng Liu
(NetEase)
Production & Team Management
Game Developers Conference 2022
Emotion Based Creation Pipeline
by Sebastien Ebacher
(Smilegate Barcelona)
Production & Team Management
Game Developers Conference 2022
From Box Products to Live Service: How 'Destiny 2' Transformed Bungie
by Justin Truman
(Bungie)
Production & Team Management
Game Developers Conference 2022
Give Your Players a Seat at the Table: Feedback Fundamentals
by Emma Bridle
(World's Edge, Xbox Game Studios)
Production & Team Management
Game Developers Conference 2022
How Do You Make a Game That Was Supposed to Be Small, but Ended up Being...
by Adam Alker
(People Can Fly)
Production & Team Management
Game Developers Conference 2022
Maximize Game Operations with Minimal Cost: Online Operation Experience ...
by Shuhan Luo
(Netease)
Production & Team Management
Game Developers Conference 2022
Mission Giver: Impossible: How 10 Separate Disciplines Collaborated to R...
by Brooke Davies
(Ubisoft)
Production & Team Management
Game Developers Conference 2022
Production Essentials Summit: Anti-Crunch: Patterns and Practices
by Chris Cobb
(Pragma Platform, Inc.)
Production Essentials Summit
Game Developers Conference 2022
Production Essentials Summit: No Mavericks, No Martyrs: Sustainable, Col...
by Carrie Patel
(Obsidian Entertainment)
Production Essentials Summit
Game Developers Conference 2022
Production Essentials Summit: The Agile vs Waterfall Myth
by Benjamin Hoyt
(47 Games, Inc.)
Production Essentials Summit
Game Developers Conference 2022
Professional Growth: Growing You, Not Just Your Skills
by Bernard Yee
(Oculus)
Production & Team Management
Game Developers Conference 2022
Recalibrating Our Limits: Lighting on 'Ratchet and Clank: Rift Apart'
by Brian Mullen
(Insomniac Games)
Production & Team Management
Game Developers Conference 2022
The Design Direction of 'I Expect You To Die 2'
by Francisco Souki
(Schell Games)
Production & Team Management
Game Developers Conference 2022
The Design of 'HoloVista': Crafting Mechanics for Immersive Storytelling
by Scott Siegel
(Harmonix)
Production & Team Management
Game Developers Conference 2022
XAI-Enhanced Data Driven Player Churn Analysis for Actionable Decision M...
by Yu Xiong
(Netease)
Production & Team Management