Game Developers Conference 2023
10 Key Quest Design Lessons from 'The Witcher 3' and 'Cyberpunk 2077'
by Pawe Sasko
(CD Projekt RED)
Design
Game Developers Conference 2023
Art Direction Summit: Artist vs. Manager
by Kacper Niepoklczycki
(CD PROJEKT RED)
Art Direction Summit
Game Developers Conference 2023
Art Direction Summit: Artist vs. Manager
by Kacper Niepoklczycki
(CD PROJEKT RED)
Art Direction Summit
Game Developers Conference 2023
Building Night City: The Technology of 'Cyberpunk 2077'
by Charles Tremblay
(CD Projekt RED)
Programming
Game Developers Conference 2023
Building Night City: The Technology of 'Cyberpunk 2077'
by Charles Tremblay
(CD Projekt RED)
Programming
Game Developers Conference 2023
Level Design Summit: Benefits of Missing Out: What 'Cyberpunk 2077' Taug...
by Miles Tost
(CD PROJEKT RED)
Level Design Summit
Game Developers Conference 2023
Localization of 'Cyberpunk 2077': Technology, Tools, and Approach
by Tommi Nykopp
(CD Projekt Red)
Production & Team Leadership
Game Developers Conference 2023
Open Source Game Development Summit: Render Graph, a Data-Oriented Approach
by Zhenglong ZHOU
(Cocos Technologies)
Open Source Game Development Summit
Game Developers Conference 2023
Open Source Game Development Summit: Render Graph, a Data-Oriented Approach
by Zhenglong ZHOU
(Cocos Technologies)
Open Source Game Development Summit
Game Developers Conference 2023
Populating the World With an Acoustic Graph in 'Cyberpunk 2077'
by Marek Bielawski
(CD PROJEKT RED)
Programming
Game Developers Conference 2023
Populating the World With an Acoustic Graph in 'Cyberpunk 2077'
by Marek Bielawski
(CD PROJEKT RED)
Programming
Game Developers Conference 2023
Sounds of Night City: Audio Technology in 'Cyberpunk 2077'
by Colin Walder
(CD Projekt RED)
Programming
Game Developers Conference 2023
Three Musketeers of Narrative Design in 'Cyberpunk 2077'
by Kajetan Kasprowicz
(CD PROJEKT RED)
Production & Team Leadership