Game Developers Conference 2026
'SILENT HILL f': The Challenges of Creating a Melee-Only Horror Game
by Al Yang
(Neobards Entertainment)
Design
Game Developers Conference 2026
Honing the Blade: Evolving Combat for 'Ghost of Ytei'
by Theodore Fishman
(Sucker Punch Productions)
Design
Game Developers Conference 2026
Honing the Blade: Evolving Combat for 'Ghost of Ytei'
by Theodore Fishman
(Sucker Punch Productions)
Design
Game Developers Conference 2026
Learning to Move: Physics-Based Enemy Locomotion in 'ARC Raiders'
by Martin Singh-Blom
(Embark Studios)
Visual Development
Game Developers Conference 2026
Praise the Architect and Pass the Ammunition: Health & Damage in 'The Ou...
by Robert Donovan
(Obsidian Entertainment)
Design
Game Developers Conference 2026
Praise the Architect and Pass the Ammunition: Health & Damage in 'The Ou...
by Robert Donovan
(Obsidian Entertainment)
Design