Showcase 2021
'Homefront' to 'God of War': Using Music to Build Suspense
by Winifred Phillips
(Generations Productions LLC)
Audio
Showcase 2021
Animation Bootcamp: Cuphead Process and Philosophy
by Jake Clark
(Studio MDHR)
Visual Arts
Showcase 2021
Art Direction Summit: Better, Stronger, Faster: 3D Concept Art for Envir...
by Patrik Rosander
(Fatshark Games)
Visual Arts
Showcase 2021
Ask Me Anything: Brian Horton, Creative Director on Insomniac Games' Mar...
by Brian Horton
(Insomniac Games)
Design
Showcase 2021
Ask Me Anything: Q&A with 'Demon's Souls' Creative Director Gavin Moore
by Gavin Moore
(Sony)
Design
Showcase 2021
Ask Me Anything: Q&A with Obsidian Entertainment's Carrie Patel
by Carrie Patel
(Obsidian Entertainment)
Design
Showcase 2021
Ask Me Anything: Q&A with Yacht Club Games' David D'Angelo
by David D'Angelo
(Yacht Club Games)
Programming
Showcase 2021
Ask Me Anything: Sucker Punch Productions Co-founder Brian Fleming talks...
by Brian Fleming
(Sucker Punch Productions)
Advocacy
Showcase 2021
Billions of Gamers. Thousands of Needs. Millions of Opportunities. (Pres...
by Roger Chandler
(Intel Corporation)
Business and Marketing
Showcase 2021
Classic Game Postmortem: 'Deus Ex'
by Warren Spector
(OtherSide Entertainment)
Design
Showcase 2021
Classic Game Postmortem: 'Ms. Pac-Man'
by Steve Golson
(Independent)
Design
Showcase 2021
Dealing with Scope Change in 'Heat Signature' and 'Gunpoint'
by Tom Francis
(Suspicious Developments)
Production & Team Management
Showcase 2021
Developing a UX Mindset on Fortnite
by Celia Hodent
(Independent)
Production & Team Management
Showcase 2021
Diversity and Inclusion Starter Kit
by Joahanna Thomas
(Avalanche Studios)
Advocacy
Showcase 2021
Dream Daddies and Fearful Fathers: How Indies Can Cope with Being Termin...
by Leighton Gray
(Game Grumps)
Production & Team Management
Showcase 2021
Exploring Hidden Stories in the World of 'XCOM 2'
by Justin Rodriguez
(Firaxis Games)
Visual Arts
Showcase 2021
Fandom-Ready: Creating Fiction in the Age of Fan Consumption
by Julian Quijano
(Beautiful Glitch)
Business and Marketing
Showcase 2021
Fizzy Brushstrokes: The Art of 'Knights and Bikes'
by Rex Crowle
(Foam Sword)
Visual Arts
Showcase 2021
From the Burden of Waterfalls to the Benefits of Bidding (Presented by F...
by Mary Kim
(Game Hive)
Business and Marketing
Showcase 2021
GDC Podcast Live! Hosted by Gamasutra feat. 'Spelunky' Dev Derek Yu
by Derek Yu
(Mossmouth)
Visual Arts
Showcase 2021
GDC Podcast Live! Hosted by Gamasutra feat. Disco Elysium writer Justin ...
by Justin Keenan
(ZA/UM Studio)
Design
Showcase 2021
GDC Podcast Live! Hosted by Gamasutra feat. Game Marketing Pro Chris Zuk...
by Chris Zukowski
(Return To Adventure Mountain LLC)
Business and Marketing
Showcase 2021
GDC Podcast Live! Hosted by Gamasutra feat. Mohawk Games
by Leyla Johnson
(Mohawk Games)
Production & Team Management
Showcase 2021
GDC Podcast Live! Hosted by Gamasutra feat. Prof. Lindsay Grace
by Lindsay Grace
(University of Miami)
Advocacy
Showcase 2021
Independent Games Summit: Crafting A Tiny Open World: 'A Short Hike' Pos...
by Adam Robinson-Yu
(Independent)
Design
Showcase 2021
Keys to Next Level Game Growth (Presented by Google)
by Brent Dance
(Google)
Business and Marketing
Showcase 2021
Level Design Workshop: The Illusion of Choice
by Jim Brown
(Epic Games)
Design
Showcase 2021
Level Design Workshop: The Level Design of 'God of War'
by Rob Davis
(Independent)
Design
Showcase 2021
Low Poly Modeling: Style Through Economy
by Ethan Redd
(Independent)
Visual Arts
Showcase 2021
Making Great VR Games: A Postmortem on Skydance Interactive's 'The Walki...
by Chris Busse
(Skydance Interactive)
Business and Marketing
Showcase 2021
Making Magic: A Business Model for Divergent Thinkers
by Guha Bala
(Velan Studios)
Business and Marketing
Showcase 2021
Making Marketing Mistakes
by Victoria Tran
(Innersloth)
Business and Marketing
Showcase 2021
Quad Mesh Simplification in Frostbite
by Ashton Mason
(Electronic Arts)
Programming
Showcase 2021
Replicating Chaos: Vehicle Replication in 'Watch Dogs 2'
by Matt Delbosc
(Ubisoft Toronto)
Programming
Showcase 2021
The Casual (but Regal) Swipe: Creating Game Mechanics in 'Reigns'
by Francois Alliot
(Nerial)
Programming
Showcase 2021
The Music of 'BATTLETECH': Big Sound on a Budget
by Jon Everist
(Everist Sound, LLC)
Production & Team Management
Showcase 2021
Tools Live Longer Than Games Do: What I Learned About Tools Development ...
by David Lightbown
(Ubisoft)
Programming
Showcase 2021
Unity Fireside Chat: The Next-Gen Console Opportunity (Presented by Unit...
by Mike Geig
(Unity Technologies)
Programming