GDC 2011
Adapting the MMO to a Mobile Gaming Platform
by Cinco Barnes
(Spacetime Studios)
GDC Smartphone Summit
GDC 2011
ANGRY BIRDS - An Entertainment Franchise in the Making
by Peter Vesterbacka
(Rovio)
GDC Smartphone Summit
GDC 2011
Basically, We Sold Our Souls: The Art Implementation of INFINITY BLADE
by Geremy Mustard
(Chair Entertainment)
Visual Arts
GDC 2011
Building Cloud Services for Mobile Titles with Minimum Effort
by Allan Murphy
(Microsoft)
GDC Smartphone Summit
GDC 2011
Building Next-gen 3D Android Games with Snapdragon's Adreno GPU (Present...
by Mitri Bautista Wiberg
(Polarbit)
GDC Smartphone Summit
GDC 2011
Building Strategy Games for Mobile Devices
by Rade Stojsavljevic
(Jet Set Games)
GDC Smartphone Summit
GDC 2011
Carrier Billing 2.0, Ready for Prime Time (Presented by BilltoMobile)
by Steven Klebe
(BilltoMobile)
Business and Management
GDC 2011
Changing the Way We Make Games: Lessons Learned in the Transition from
...
by Vijay Thakkar
(Zynga With Friends)
GDC Smartphone Summit
GDC 2011
Changing the Way We Make Games: Lessons Learned in the Transition from
...
by Vijay Thakkar
(Zynga With Friends)
GDC Smartphone Summit
GDC 2011
Classic Game Postmortem - BEJEWELED
by Jason Kapalka
(PopCap Games)
Game Design
GDC 2011
Creating a Social, Location-based Smartphone Game in 5 Weeks
by Jennie Lees
(Google)
GDC Smartphone Summit
GDC 2011
Creating a Social, Location-based Smartphone Game in 5 Weeks
by Jennie Lees
(Google)
GDC Smartphone Summit
GDC 2011
Effective Marketing of the Freemium Model Across Platforms
by Mike Breslin
(Glu Mobile)
GDC Smartphone Summit
GDC 2011
Emerging Issues in Game Dev Deals - Building on the Present as We Careen...
by David S Rosenbaum
(Law Offices of David S Rosenbaum)
Business and Management
GDC 2011
How IUGO Rose Above the Noise and Became a Successful Indie Studio
by Sarah Thomson
(IUGO Mobile Entertainment)
GDC Smartphone Summit
GDC 2011
How IUGO Rose Above the Noise and Became a Successful Indie Studio
by Sarah Thomson
(IUGO Mobile Entertainment)
GDC Smartphone Summit
GDC 2011
INFINITY BLADE: How We Made a Hit, What We Learned, and Why You Can Do i...
by Donald Mustard
(ChAIR Entertainment Group)
GDC Smartphone Summit
GDC 2011
Leave Enough Room: Design that Supports Player Expression
by Randy Smith
(Tiger Style)
Independent Games Summit
GDC 2011
Mobile Augmented Reality - What's Possible (Presented by Qualcomm)
by Jay Wright
(Qualcomm)
GDC Smartphone Summit
GDC 2011
My Avatar: Quantified Self Meets Behavior-Change Games [SGS Health]
by BJ Fogg
(Stanford University Persuasive Technology Lab)
Serious Games Summit
GDC 2011
NVIDIA Tegra: Zooming to Bang Bang Racing & Next-Gen Mobile Gaming (Pres...
by Lars Bishop
(NVIDIA)
Programming
GDC 2011
People in Your Pocket: High-Quality AI on Mobile Devices
by Andrew Stern
(ngmoco)
AI Summit
GDC 2011
The Fun in Blending Digital and Real Worlds
by Keith Lee
(Booyah)
GDC Smartphone Summit
GDC 2011
The Future is Now: Why Japan's Mobile Market is a Leading Indicator
by Neil Young
(ngmoco:))
Business and Management
GDC 2011
The Game Design Challenge 2011: Bigger than Jesus
by Eric Zimmerman
(Independent)
Game Design
GDC 2011
The Great Experiment: Finding the Right Mix of Payment Models (Presente...
by Ketan Babaria
(PayPal)
Monetization: Sponsored
GDC 2011
Turning Mobile Games into Moneymakers: Google's Charles Yim Interviews T...
by Charles Yim
(Google)
Monetization: Sponsored
GDC 2011
What Makes a Game a Home Run Hit or Miss: Postmortems from HOMERUN BATTL...
by Taeick Chang
(com2us)
GDC Smartphone Summit
GDC 2011
Your Best Weapon Is Your Community! How to Create a Social Ecosystem Acr...
by Chris Bruce
(Sony Computer Entertainment Europe)
Production
GDC 2011
Your Best Weapon Is Your Community! How to Create a Social Ecosystem Acr...
by Chris Bruce
(Sony Computer Entertainment Europe)
Production