GDC 2014
'Nuff Said: Comics as Design Documentation
by Matthew Derby
(Harmonix)
Design
GDC 2014
Believable Make-Believe: Putting the Player at the Heart of Tearaway
by Rex Crowle
(Media Molecule)
Design
GDC 2014
Crimewatch 2.0: Redesigning EVE Online's Policing System
by Matthew Woodward
(CCP Games)
Design
GDC 2014
Designers Are from Saturn, Programmers Are from Uranus
by Brian Schwab
(Formerly of Blizzard Entertainment)
Design
GDC 2014
Emergent Stories in Crusader Kings II
by Henrik Fahraeus
(Paradox Development Studio)
Design
GDC 2014
Everybody Lies: Survivorship Bias
by Iskander Khabibrakhmanov
(Innova Systems)
Design
GDC 2014
Getting Players to Care: Using Narrative to Drive Retention
by Kara Loo
(Pixelberry Studios)
Design
GDC 2014
KingsRoad Design Postmortem: Transitioning from Retail to F2P Game Devel...
by John Yoo
(Rumble Entertainment)
Design
GDC 2014
Level Design in a Day: Intro/A Series of First Steps - Overcoming the Di...
by Seth Marinello
(Electronic Arts)
Design
GDC 2014
Level Design in a Day: The Importance of Everything: Analytics of Map De...
by Jim Brown
(Epic Games)
Design
GDC 2014
Level Design in a Day: The Last of Us: Casting Shadows
by Elisabetta Silli
(Naughty Dog)
Design
GDC 2014
Modeling AI Perception and Awareness in Splinter Cell: Blacklist
by Martin Walsh
(Ubisoft)
Design
GDC 2014
Narrative Legos
by Ken Levine
(Irrational Games)
Design
GDC 2014
No Sabotage Allowed: Operating within an Inherited Design on Counterspy
by Ed Kay
(Dynamighty)
Design
GDC 2014
Puzzle and Dragons Postmortem
by Kazuki Morishita
(GungHo)
Design
GDC 2014
Remember Me: Behind the Unique Interactive Soundtrack of the Future
by Olivier Deriviere
(Ameo Prod, Inc)
Design
GDC 2014
Super Powering the Saints: Animation Direction of Saints Row IV's Super ...
by Zach Lowery
(Volition)
Design
GDC 2014
Super Spy Crash Course: Teaching Players in Splinter Cell: Blacklist
by Laurent Malville
(Ubisoft Toronto)
Design
GDC 2014
The Importance of Nothing: Using Negative Space in Level Design
by Jim Brown
(Epic Games)
Design
GDC 2014
UX Redesign: Creating a Consistent Cross-Platform Experience
by Misa Damjanic
(Nordeus)
Design
GDC 2014
What Modern Interior Design Teaches Us About Environment Art
by Dan Cox
(Ubisoft Toronto)
Design