GD Talks
Beyond the Border: Designing for Tiny Tina's Wonderlands
by Matt Cox
(Gearbox Software)
Business & Marketing
GD Talks
Death by 1000 Keystrokes - Surviving a Crisis of Comms with Stephanie Bayer
by Stephanie Bayer
Community Management
GD Talks
GDTalks State of the Game Industry 2023
by Louis Castle
(Deviation Games)
Business & Marketing
GD Talks
Investigating and Dispelling Shader Myths... with Science!
by Matt Oztalay
(Epic Games)
Visual Arts
GD Talks
The Publisher's Guide to not Needing a Publisher
by Mike Rose
(No More Robots)
Business & Marketing
Game Developers Conference 2022
Adobe Substance 3D Keynote (Presented by Adobe)
by Sbastien Deguy
(Adobe)
Visual Arts
Game Developers Conference 2022
App Monetization Priorities for 2022 and Beyond (Presented by Meta)
by Scott Willoughby
(Brainium)
Business & Marketing
Game Developers Conference 2022
Authoring Efficient Shaders for Optimal Mobile Performance (Presented by...
by Zandro Fargnoli
(Arm)
Programming
Game Developers Conference 2022
AWS for Games Keynote (Presented by Amazon Web Services)
by Antony Passemard
(Amazon Web Services)
Programming
Game Developers Conference 2022
Battlefield 2042: Procedural Badge Creation with Substance 3D Designer (...
by Clay Shanks
(EA DICE)
Visual Arts
Game Developers Conference 2022
Blockchain and Games: What Every Developer Should Know (Presented by WAX)
by David Kim
(WAX)
Business & Marketing
Game Developers Conference 2022
Blockchain Gaming: How Good Tech Empowers Players and Player Communities...
by Sarojini McKenna
(Dacoco (Alien Worlds))
Programming
Game Developers Conference 2022
Build a Cloud-Based Game Using AWS (Presented by Amazon Web Services)
by Aliasgar Dahodwala
(Amazon Web Services)
Programming
Game Developers Conference 2022
Building Next-Gen Games for PlayStation VR2 with Unity (Presented by Unity)
by Fabien Houlmann
(Unity Technologies)
Programming
Game Developers Conference 2022
Cultivating the Cloud from Latency to Game Engines to Cloud-Game Streami...
by Mike Lucero
(Samsung)
Business & Marketing
Game Developers Conference 2022
Developing and Retaining Diverse Talent (Presented by Xbox)
by Jen MacLean
(Xbox)
Career & Studio Development
Game Developers Conference 2022
DOTS Authoring and Debugging Workflows in the Unity Editor (Presented by...
by Damian Campeanu
(Unity Technologies)
Programming
Game Developers Conference 2022
Exploring the Future of AI and Entertainment (Presented by Genvid Techno...
by Remi Driancourt
(Genvid Technologies Japan KK)
Programming
Game Developers Conference 2022
Facebook Gaming: Building People-First Games (Presented by Meta)
by Oliver Messenger
(Meta)
Business & Marketing
Game Developers Conference 2022
Fast and Easy Character Creation with Substance 3D Modeler Beta (Present...
by Ryan Corniel
Visual Arts
Game Developers Conference 2022
From Creation to Connection: What's New for Multiplayer Gaming at Unity ...
by Caleb Atwood
(Unity Technologies)
Programming
Game Developers Conference 2022
Game Performance Optimization with Causal Models (Presented by Samsung E...
by Hesham Dar
(Samsung Electronics)
Programming
Game Developers Conference 2022
Giving Your Game the Best Chance of Success with the Cloud (Presented by...
by Tristan Greaves
(Amazon Web Services)
Production & Team Management
Game Developers Conference 2022
Global Insights for a New Era of Games Advertising (Presented by Meta)
by Tim Lion
(Meta)
Business & Marketing
Game Developers Conference 2022
How Meta Quest Became a Billion Dollar Ecosystem (Presented by Meta)
by Chris Pruett
(Meta)
Business & Marketing
Game Developers Conference 2022
How Unity Gaming Services Addresses Unsolved Problems in Gaming (Present...
by Joanna Van Gansen
(Unity Technologies)
Programming
Game Developers Conference 2022
Inclusive Leadership @ Xbox Game Studios (Presented by Xbox Game Studios)
by Fiona Cherbak
(Xbox Game Studios)
Career & Studio Development
Game Developers Conference 2022
Introducing Unity's Newest Game Sample (Presented by Unity)
by Ben Mcilmoyle
(Unity Technologies)
Programming
Game Developers Conference 2022
Level the Playing Field With Highly-Accurate Clocks for Multiplayer Game...
by Vig Sachidananda
(Stanford University)
Programming
Game Developers Conference 2022
Level-Up Your Gaming Telemetry Using Apache Kafka (Presented by Red Hat)
by Evan Shortiss
(Red Hat)
Programming
Game Developers Conference 2022
Making Beautiful Cross-Platform Content With URP - Part 1 (Presented by ...
by Jonas Mortensen
(Unity Technologies)
Production & Team Management
Game Developers Conference 2022
Making Beautiful Cross-Platform Content With URP - Part 2 (Presented by ...
by Jonas Mortensen
(Unity Technologies)
Production & Team Management
Game Developers Conference 2022
Marvel's Guardians of the Galaxy: Unleashing Substance 3D Designer to Sc...
by Genci Buxheli
(Eidos Montreal)
Visual Arts
Game Developers Conference 2022
Massively Interactive Live Events and the Future of Interactive Media (P...
by Jacob Navok
(Genvid Holdings, Inc)
Business & Marketing
Game Developers Conference 2022
New GPU, the Ultimate Reality! (Presented by Samsung Electronics)
by Gary Keen
(Samsung)
Programming
Game Developers Conference 2022
Our remote future: Game creation and collaboration with AWS (Presented b...
by Antony Passemard
(Amazon Web Services)
Production & Team Management
Game Developers Conference 2022
Procedural Primer for Artists (Presented by Houdini)
by Robert Magee
(SideFX)
Visual Arts
Game Developers Conference 2022
Procedural Workflows in Production (Presented by Houdini)
by Simon Verstraete
(SideFX)
Production & Team Management
Game Developers Conference 2022
Psychonauts 2: Bringing Classic Characters into the Modern Era (Presente...
by David Russell
(Double Fine Productions)
Visual Arts
Game Developers Conference 2022
Push Start Button: The New Amazon GameSparks (Presented by Amazon Web Se...
by Rahul Naryani
(Amazon Web Services)
Programming
Game Developers Conference 2022
Redefining Online Multiplayer Experiences on PlayStation 5 (Presented by...
by Benedikt Neuenfeldt
(Sony Interactive Entertainment)
Programming
Game Developers Conference 2022
Scaling Ubisoft Rainbow Six Extraction to Millions of Players with GameL...
by Lionel Sellam
(Ubisoft Montral)
Programming
Game Developers Conference 2022
SideFX Labs 2021-2022 | Servicing Next-Gen Development (Presented by Hou...
by Mai Ao
(SideFX)
Programming
Game Developers Conference 2022
Stop Wasting Your Game Art! (Presented by Perforce Software)
by Katie Cole
(Perforce Software, Inc)
Production & Team Management
Game Developers Conference 2022
Succeed by Failing - A Developer's Journey in Error and Crash Reporting ...
by Mac Clark
(Sauce Labs)
Programming
Game Developers Conference 2022
The Future of .NET and Unity (Presented by Unity)
by Josh Peterson
(Unity Technologies)
Production & Team Management
Game Developers Conference 2022
The Magic that makes the Metaverse Feel Real (Presented by Agora)
by Hermes Frangoudis
(Agora)
Design
Game Developers Conference 2022
The Path to Leveraging DOTS in Production (Presented by Unity)
by Laurent Gibert
(Unity Technologies)
Production & Team Management
Game Developers Conference 2022
The Unity Roadmap for 2022 (Presented by Unity)
by Andrew Bowell
(Unity Technologies)
Business & Marketing
Game Developers Conference 2022
Unfolding Your Gaming Potential With Galaxy GameDev (Presented by Samsun...
by Michael Barnes
(Samsung Electronics)
Programming
Game Developers Conference 2022
Version Control for Game Developers (Presented by Unity)
by Michael Saver
(Unity Technologies)
Production & Team Management
Game Developers Conference 2022
What if Your Phone's Avatar Is in the Game or Metaverse? (Presented by S...
by Jinho Lim
(Samsung Electronics)
Programming
Game Developers Conference 2022
What's Next for Gaming? Trends To Expect in 2022 (Presented by Unity)
by Emory Irpan
(Unity Technologies)
Business & Marketing
Game Developers Conference 2022
Women Building the Metaverse (Presented by Meta)
by Rachel Cross
(Meta)
Business & Marketing
2019
"Alexa, Give Your Game a Voice" (Presented by Amazon)
by Chris Morrow
(Alexa Games)
Programming
2019
"Hot New Terrain Features and the Road Ahead" & "Intro to Deep Learning ...
by Chad Foxglove
(Unity Technologies)
Visual Arts
2019
"Monetization Strategies that Drive Revenue" & "A Publisher's Journey to...
by Anala Prabhu
(Facebook)
Business & Marketing
2019
'Marvel's Spider-Man': A Deep Dive into the Look Creation of Manhattan (...
by Brian Mullen
(Insomniac Games)
Visual Arts
2019
A Game Dev's Guide to Life Beyond Credit Cards & Major eWallets (Present...
by Anton Zelenin
(Xsolla, Inc.)
Business & Marketing
2019
A Quick Look Inside Your Game: GPUWatch & GameSDK (Presented by Samsung)
by Hyo Keun Lee
(Samsung Electronics)
Programming
2019
Autonomous Driving Simulation with Unity (Presented by Baidu USA)
by Jaewon Jung
(Baidu USA)
Programming
2019
Blockchain Game Development and ERC-1155 (Presented by Enjin)
by Witek Radomski
(Enjin)
Programming
2019
Bringing 'Fortnite' to Mobile with Vulkan and OpenGL ES (Presented by Kh...
by Jack Porter
(Epic Games)
Programming
2019
Building Computationally-Ridiculous Games in the Cloud (Presented by Ama...
by John Smedley
(Amazon Game Studios)
Production & Team Management
2019
Building for the Standalone Ecosystem: WAVE Platform SDKs (Presented by ...
by Tony Lin
(HTC VIVE)
Programming
2019
Building Interactive Streams: A Technical Primer Using Genvid (Presented...
by Fabien Ninoles
(Genvid Technologies)
Design
2019
Building Unreal Worlds with SpatialOS (Presented by Improbable)
by Herman Narula
(Improbable)
Design
2019
Connecting the DOTS: The Unity Data-Oriented Technology Stack (Presented...
by Mike Acton
(Unity Technologies)
Programming
2019
Content Design & Marketing Tactics for Successful Pre-Order Campaigns (P...
by Alexander Menshikov
(Xsolla, Inc.)
Business & Marketing
2019
Creating Customized Game Events with Machine Learning (Presented by Amazon)
by Africa Perianez
(Yokozuna Data)
Programming
2019
Creating Hard Surface Materials in Substance Designer (Presented by Subs...
by Jonathan Benainous
(WB Games Montreal)
Visual Arts
2019
Creating Instant Games with DOTS: Project Tiny (Presented by Unity Techn...
by Etienne Whittom
(Unity Technologies)
Programming
2019
Creating More Immersive Experiences: 3DSP Audio SDK + Hand Tracking SDK ...
by Avery Kuo
(HTC VIVE)
Audio
2019
Creating Player Engagement Through Content, Competition, and Conversatio...
by Greg Roberts
(Alexa Games)
Programming
2019
Creating Real-Time VFX with the Visual Effect Graph (Presented by Unity ...
by Julien Fryer
(Unity Technologies)
Visual Arts
2019
Developer Day Keynote: Platform Strategy for 2019 (Presented by HTC VIVE)
by Rikard Steiber
(HTC VIVE)
Business & Marketing
2019
Developer Success in the Era of New Competing Digital Platforms (Present...
by Bjorn Book-Larsson
(HTC VIVE)
Business & Marketing
2019
Don't Break the Internet: How to Quickly Scale to Meet Player Demand (Pr...
by Royal O'Brien
(Amazon)
Programming
2019
Empowering Creators with the New Unity Render Pipeline (Presented by Uni...
by Andre McGrail
(Unity Technologies)
Visual Arts
2019
Exploring the Blockchain with the Ubisoft Strategic Innovation Lab (Pres...
by Nicolas Pouard
(Ubisoft)
Business & Marketing
2019
Follow the DOTS: Presenting the 2019 Roadmap (Presented by Unity Technol...
by Martin Gram
(Unity Technologies)
Programming
2019
Galaxy GameDev: Bringing Maximum Boost to Mobile Games (Presented by Sam...
by Jungwoo Kim
(Samsung Electronics)
Programming
2019
Game in Samsung Galaxy: Galaxy Store and Game Launcher (Presented by Sam...
by Thomas Ko
(Samsung Electronics)
Business & Marketing
2019
Game Publishing 3.0: Battle Testing Your Business Model Pre-Launch (Pres...
by Brooke Van Dusen
(Xsolla, Inc.)
Business & Marketing
2019
Getting Started with Machine Learning and Artificial Intelligence (Prese...
by Royal O'Brien
(Amazon)
Programming
2019
Getting Started, Publishing and Beyond: Viveport SDKs + Vive Input Utili...
by David Sapienza
(HTC VIVE)
Programming
2019
Global Operations: How Zynga Scales Its Databases to Support Millions of...
by Wilson Gee
(Zynga)
Programming
2019
glTF and WebGL (Presented by Khronos)
by Patrick Cozzi
(Cesium)
Programming
2019
Grow Your Game with Twitch (Presented by Amazon)
by Michael Harbut
(Amazon)
Programming
2019
How Gaming Communities Drive Downloads, Play, and Monetization (Presente...
by Jeremy Williams
(Facebook IQ)
Business & Marketing
2019
How to Build a 200-Person FPS in 20mins with the SpatialOS GDK for Unity...
by Herman Narula
(Improbable)
Design
2019
Instant Games Finding Instant Success: Discussions with Zynga, Knock Kno...
by Bob Slinn
(Facebook)
Business & Marketing
2019
Instant Games Monetization with Publisher SOFTGAMES + Data Insights for ...
by Jim Liu
(Facebook)
Business & Marketing
2019
Interactive Streaming and the Future of Media (Presented by Genvid Techn...
by Jacob Navok
(Genvid Technologies)
Business & Marketing
2019
Introducing the New Animation Rigging Features (Presented by Unity Techn...
by Olivier Dionne
(Unity Technologies)
Visual Arts
2019
Keynote: Video Games as Punk Rock: A History of Innovation (Presented by...
by Rich Hilleman
(Amazon Game Studios)
Design
2019
Learn How to Up Your Game: Empowering Developers Everywhere (Presented b...
by Nathalie Lubensky
(Xsolla, Inc.)
Business & Marketing
2019
Live Demo: Developing Ethereum Games with the Enjin Platform (Presented ...
by Witek Radomski
(Enjin)
Programming
2019
Making Big Decisions with Big Data (Presented by Amazon)
by Mike Hines
(Amazon)
Programming
2019
Making Use of New Vulkan Features (Presented by Khronos)
by Dr. Matthaus Chajdas
(AMD)
Programming
2019
Maximizing the Influencer Potential for Your Game (Presented by Xsolla)
by Brooke Van Dusen
(Xsolla, Inc.)
Business & Marketing
2019
Mobile Games: Launch Strategies and What's New in Mobile Creative (Prese...
by Meg Youngblood
(Facebook)
Business & Marketing
2019
Multiplayer Made Easy: How to Deliver Fast, Friction-less, and Engaging ...
by Reggie Martin
(Amazon)
Programming
2019
OpenXR: The State of the Union (Presented by Khronos)
by Brent Insko
(Intel)
Programming
2019
Shader Graph: Ready for Production (Presented by Unity Technologies)
by Matt Dean
(Unity Technologies)
Visual Arts
2019
Steam Business Update (Presented by Valve)
by Tom Giardino
(Valve)
Business & Marketing
2019
Texturing the World of 'Assassin's Creed Odyssey' (Presented by Substance)
by Vincent Derozier
(Ubisoft Quebec)
Visual Arts
2019
The Division 2: A World of Materials (Presented by Substance)
by Jon Lauf
(Ubisoft Redstorm)
Visual Arts
2019
The Future of XR Development: SRWorks SDK + SRanipal SDK (Presented by H...
by Daniel Yang
(HTC VIVE)
Programming
2019
The MATH OF SKINS: Tools & Formulas to Build a Strong In-Game Items Econ...
by Vlad Panchenko
(DMarket)
Business & Marketing
2019
Top 8 Substance Painter Tips (Presented by Substance)
by Nikie Monteleone
(Surfacing Artist)
Visual Arts
2019
Twitch for Games Playbook (Presented by Amazon)
by Michael Lewis
(Twitch)
Programming
2019
Ubisoft's Experience Developing with Vulkan (Presented by Khronos)
by Jean-Noe Morissette
(Ubisoft)
Programming
2019
Unity AI and Machine Learning Tools for Behavior Creation (Presented by ...
by Nicolas Meuleau
(Unity Lab)
Programming
2019
Untapped Opportunities: Funding Beyond Friends & Family (Presented by Xs...
by Justin Berenbaum
(Xsolla, Inc.)
Business & Marketing
2019
Vulkan: The State of the Union (Presented by Khronos)
by Tom Olson
(Arm)
Programming
2019
Welcome and Looking Ahead: Facebook Gaming in 2019 (Presented by Faceboo...
by Leo Olebe
(Facebook)
Business & Marketing