Game Developers Conference 2022
A Guided Tour of Blackreef: Rendering Technologies in Deathloop (Present...
by Gilles Marion
(Arkane Lyon)
Programming
Game Developers Conference 2022
A Platform of Platforms Bringing the G3x Handheld to Life (Presented by ...
by Micah Knapp
(Qualcomm)
Visual Arts
Game Developers Conference 2022
Adobe Substance 3D Keynote (Presented by Adobe)
by Sbastien Deguy
(Adobe)
Visual Arts
Game Developers Conference 2022
Advances in Spatial Hashing A Pragmatic Approach to Robust, Realtime Lig...
by Pascal Gautron
(NVIDIA)
Programming
Game Developers Conference 2022
App Monetization Priorities for 2022 and Beyond (Presented by Meta)
by Scott Willoughby
(Brainium)
Business & Marketing
Game Developers Conference 2022
Authoring Efficient Shaders for Optimal Mobile Performance (Presented by...
by Zandro Fargnoli
(Arm)
Programming
Game Developers Conference 2022
AWS for Games Keynote (Presented by Amazon Web Services)
by Antony Passemard
(Amazon Web Services)
Programming
Game Developers Conference 2022
Battlefield 2042: Procedural Badge Creation with Substance 3D Designer (...
by Clay Shanks
(EA DICE)
Visual Arts
Game Developers Conference 2022
Blockchain and Games: What Every Developer Should Know (Presented by WAX)
by David Kim
(WAX)
Business & Marketing
Game Developers Conference 2022
Blockchain Gaming: How Good Tech Empowers Players and Player Communities...
by Sarojini McKenna
(Dacoco (Alien Worlds))
Programming
Game Developers Conference 2022
Bring It to Life: A Look at Omniverse's New Runtime Animation System (Pr...
by John Malaska
(NVIDIA)
Production & Team Management
Game Developers Conference 2022
Build a Cloud-Based Game Using AWS (Presented by Amazon Web Services)
by Aliasgar Dahodwala
(Amazon Web Services)
Programming
Game Developers Conference 2022
Build RTX graphics like a Pro using Nsight Graphics & NVIDIA DevTools (P...
by Aurelio Reis
(NVIDIA)
Programming
Game Developers Conference 2022
Building Beautiful Worlds with Gaia ML and Intel OpenVINO (Presented by ...
by Adam Goodrich
(Procedural Worlds Pty Ltd)
Programming
Game Developers Conference 2022
Building Next-Gen Games for PlayStation VR2 with Unity (Presented by Unity)
by Fabien Houlmann
(Unity Technologies)
Programming
Game Developers Conference 2022
Clean Chat - Open Source Toxicity Detection Framework (Presented by Google)
by Patrick Smith
(Google)
Programming
Game Developers Conference 2022
Cultivating the Cloud from Latency to Game Engines to Cloud-Game Streami...
by Mike Lucero
(Samsung)
Business & Marketing
Game Developers Conference 2022
Designing Augmented Reality Games with Snapdragon Spaces (Presented by Q...
by Steve Lukas
(Qualcomm)
Design
Game Developers Conference 2022
Developing and Retaining Diverse Talent (Presented by Xbox)
by Jen MacLean
(Xbox)
Career & Studio Development
Game Developers Conference 2022
DOTS Authoring and Debugging Workflows in the Unity Editor (Presented by...
by Damian Campeanu
(Unity Technologies)
Programming
Game Developers Conference 2022
Exploring the Future of AI and Entertainment (Presented by Genvid Techno...
by Remi Driancourt
(Genvid Technologies Japan KK)
Programming
Game Developers Conference 2022
Facebook Gaming: Building People-First Games (Presented by Meta)
by Oliver Messenger
(Meta)
Business & Marketing
Game Developers Conference 2022
Fast and Easy Character Creation with Substance 3D Modeler Beta (Present...
by Ryan Corniel
Visual Arts
Game Developers Conference 2022
From Creation to Connection: What's New for Multiplayer Gaming at Unity ...
by Caleb Atwood
(Unity Technologies)
Programming
Game Developers Conference 2022
Game Performance Optimization with Causal Models (Presented by Samsung E...
by Hesham Dar
(Samsung Electronics)
Programming
Game Developers Conference 2022
Giving Your Game the Best Chance of Success with the Cloud (Presented by...
by Tristan Greaves
(Amazon Web Services)
Production & Team Management
Game Developers Conference 2022
Global Insights for a New Era of Games Advertising (Presented by Meta)
by Tim Lion
(Meta)
Business & Marketing
Game Developers Conference 2022
How Meta Quest Became a Billion Dollar Ecosystem (Presented by Meta)
by Chris Pruett
(Meta)
Business & Marketing
Game Developers Conference 2022
How Unity Gaming Services Addresses Unsolved Problems in Gaming (Present...
by Joanna Van Gansen
(Unity Technologies)
Programming
Game Developers Conference 2022
Inclusive Leadership @ Xbox Game Studios (Presented by Xbox Game Studios)
by Fiona Cherbak
(Xbox Game Studios)
Career & Studio Development
Game Developers Conference 2022
Introducing Unity's Newest Game Sample (Presented by Unity)
by Ben Mcilmoyle
(Unity Technologies)
Programming
Game Developers Conference 2022
Kickstart RT : Easy Open Source Ray Tracing (Presented by NVIDIA)
by Johannes Deligiannis
(NVIDIA)
Programming
Game Developers Conference 2022
Level the Playing Field With Highly-Accurate Clocks for Multiplayer Game...
by Vig Sachidananda
(Stanford University)
Programming
Game Developers Conference 2022
Level-Up Your Gaming Telemetry Using Apache Kafka (Presented by Red Hat)
by Evan Shortiss
(Red Hat)
Programming
Game Developers Conference 2022
Making Beautiful Cross-Platform Content With URP - Part 1 (Presented by ...
by Jonas Mortensen
(Unity Technologies)
Production & Team Management
Game Developers Conference 2022
Making Beautiful Cross-Platform Content With URP - Part 2 (Presented by ...
by Jonas Mortensen
(Unity Technologies)
Production & Team Management
Game Developers Conference 2022
Marvel's Guardians of the Galaxy: Unleashing Substance 3D Designer to Sc...
by Genci Buxheli
(Eidos Montreal)
Visual Arts
Game Developers Conference 2022
Massively Interactive Live Events and the Future of Interactive Media (P...
by Jacob Navok
(Genvid Holdings, Inc)
Business & Marketing
Game Developers Conference 2022
New GPU, the Ultimate Reality! (Presented by Samsung Electronics)
by Gary Keen
(Samsung)
Programming
Game Developers Conference 2022
NVIDIA DLSS Overview & Game Integrations (Presented by NVIDIA)
by Andrew Edelsten
(NVIDIA)
Programming
Game Developers Conference 2022
Opportunities for Universal Scene Description (USD) in Game Development ...
by Frank DeLise
(NVIDIA)
Production & Team Management
Game Developers Conference 2022
Our remote future: Game creation and collaboration with AWS (Presented b...
by Antony Passemard
(Amazon Web Services)
Production & Team Management
Game Developers Conference 2022
Performant Reflective Beauty: Hybrid Raytracing with Far Cry 6 (Presente...
by Stephanie Brenham
(Ubisoft Toronto)
Programming
Game Developers Conference 2022
Procedural Primer for Artists (Presented by Houdini)
by Robert Magee
(SideFX)
Visual Arts
Game Developers Conference 2022
Procedural Workflows in Production (Presented by Houdini)
by Simon Verstraete
(SideFX)
Production & Team Management
Game Developers Conference 2022
Psychonauts 2: Bringing Classic Characters into the Modern Era (Presente...
by David Russell
(Double Fine Productions)
Visual Arts
Game Developers Conference 2022
Push Start Button: The New Amazon GameSparks (Presented by Amazon Web Se...
by Rahul Naryani
(Amazon Web Services)
Programming
Game Developers Conference 2022
Ray Tracing Performance Revealed. How to optimize your game with the Rad...
by Chris Hesik
(AMD)
Programming
Game Developers Conference 2022
Redefining Online Multiplayer Experiences on PlayStation 5 (Presented by...
by Benedikt Neuenfeldt
(Sony Interactive Entertainment)
Programming
Game Developers Conference 2022
Research Advances Toward Real-time Path Tracing (Presented by NVIDIA)
by Petrik Clarberg
(NVIDIA)
Programming
Game Developers Conference 2022
Scaling Ubisoft Rainbow Six Extraction to Millions of Players with GameL...
by Lionel Sellam
(Ubisoft Montral)
Programming
Game Developers Conference 2022
SideFX Labs 2021-2022 | Servicing Next-Gen Development (Presented by Hou...
by Mai Ao
(SideFX)
Programming
Game Developers Conference 2022
Succeed by Failing - A Developer's Journey in Error and Crash Reporting ...
by Mac Clark
(Sauce Labs)
Programming
Game Developers Conference 2022
Supercharge your Mobile Game Stability with Crashlytics for Unity (Prese...
by Marc Richards
(Google)
Programming
Game Developers Conference 2022
The Future of .NET and Unity (Presented by Unity)
by Josh Peterson
(Unity Technologies)
Production & Team Management
Game Developers Conference 2022
The Magic that makes the Metaverse Feel Real (Presented by Agora)
by Hermes Frangoudis
(Agora)
Design
Game Developers Conference 2022
The Making of Unity's Latest Flagship Demo, an Achievement in Graphics a...
by Mark Schoennagel
(Unity Technologies)
Programming
Game Developers Conference 2022
The Path to Leveraging DOTS in Production (Presented by Unity)
by Laurent Gibert
(Unity Technologies)
Production & Team Management
Game Developers Conference 2022
The Unity Roadmap for 2022 (Presented by Unity)
by Andrew Bowell
(Unity Technologies)
Business & Marketing
Game Developers Conference 2022
Unfolding Your Gaming Potential With Galaxy GameDev (Presented by Samsun...
by Michael Barnes
(Samsung Electronics)
Programming
Game Developers Conference 2022
Version Control for Game Developers (Presented by Unity)
by Michael Saver
(Unity Technologies)
Production & Team Management
Game Developers Conference 2022
What if Your Phone's Avatar Is in the Game or Metaverse? (Presented by S...
by Jinho Lim
(Samsung Electronics)
Programming
Game Developers Conference 2022
What's New with the Android Game Development Kit (Presented by Google)
by Scott Carbon-Ogden
(Google)
Programming
Game Developers Conference 2022
What's Next for Gaming? Trends To Expect in 2022 (Presented by Unity)
by Emory Irpan
(Unity Technologies)
Business & Marketing
Game Developers Conference 2022
Winning the Launch with Google Ad Solutions (Presented by Google)
by Jen Lui
(Google)
Business & Marketing
Game Developers Conference 2022
Women Building the Metaverse (Presented by Meta)
by Rachel Cross
(Meta)
Business & Marketing
2019
"Alexa, Give Your Game a Voice" (Presented by Amazon)
by Chris Morrow
(Alexa Games)
Programming
2019
"Hot New Terrain Features and the Road Ahead" & "Intro to Deep Learning ...
by Chad Foxglove
(Unity Technologies)
Visual Arts
2019
"Monetization Strategies that Drive Revenue" & "A Publisher's Journey to...
by Anala Prabhu
(Facebook)
Business & Marketing
2019
"Shadows" of the Tomb Raider: Ray Tracing Deep Dive (Presented by NVIDIA)
by Jon Story
(NVIDIA)
Programming
2019
'Marvel's Spider-Man': A Deep Dive into the Look Creation of Manhattan (...
by Brian Mullen
(Insomniac Games)
Visual Arts
2019
A Devtech's Essential Guide to Ray Tracing (Presented by NVIDIA)
by Alex Dunn
(NVIDIA)
Programming
2019
A Fast Forward Through Ray Tracing Gems (Presented by NVIDIA)
by Eric Haines
(NVIDIA)
Programming
2019
A Game Dev's Guide to Life Beyond Credit Cards & Major eWallets (Present...
by Anton Zelenin
(Xsolla, Inc.)
Business & Marketing
2019
A Guide to Developing on Stadia (Presented by Google)
by Pawel Siarkiewicz
(Stadia Developer Tools and Graphics)
Programming
2019
A Quick Look Inside Your Game: GPUWatch & GameSDK (Presented by Samsung)
by Hyo Keun Lee
(Samsung Electronics)
Programming
2019
Agones: Scaling Multiplayer Game Servers with Open Source (Presented by ...
by Mark Mandel
(Google Cloud)
Business & Marketing
2019
Android Games for Larger Screens and Foldables (Presented by Google, Inc.)
by Shahid Hussain
(Google, Inc.)
Programming
2019
Android Optimization Findings from the Field (Presented by Google, Inc.)
by Francesco Carucci
(Google, Inc.)
Programming
2019
Applying AI in Games with DeNA (Presented by Google Cloud)
by Ikki Tanaka
(DeNA)
Business & Marketing
2019
Asteroids Mesh Shading with DX12 (Presented by NVIDIA)
by Manuel Kraemer
(NVIDIA)
Programming
2019
Autonomous Driving Simulation with Unity (Presented by Baidu USA)
by Jaewon Jung
(Baidu USA)
Programming
2019
Blockchain Game Development and ERC-1155 (Presented by Enjin)
by Witek Radomski
(Enjin)
Programming
2019
Bringing 'Fortnite' to Mobile with Vulkan and OpenGL ES (Presented by Kh...
by Jack Porter
(Epic Games)
Programming
2019
Building Better Mobile Gaming Experiences with Firebase (Presented by Go...
by Patrick Martin
(Google Cloud)
Business & Marketing
2019
Building Computationally-Ridiculous Games in the Cloud (Presented by Ama...
by John Smedley
(Amazon Game Studios)
Production & Team Management
2019
Building for the Standalone Ecosystem: WAVE Platform SDKs (Presented by ...
by Tony Lin
(HTC VIVE)
Programming
2019
Building Interactive Streams: A Technical Primer Using Genvid (Presented...
by Fabien Ninoles
(Genvid Technologies)
Design
2019
Building Unreal Worlds with SpatialOS (Presented by Improbable)
by Herman Narula
(Improbable)
Design
2019
Connecting Millions with GCP and Open Match in a Google Doodle Multiplay...
by Joseph Holley
(Google Cloud)
Business & Marketing
2019
Connecting the DOTS: The Unity Data-Oriented Technology Stack (Presented...
by Mike Acton
(Unity Technologies)
Programming
2019
Content Design & Marketing Tactics for Successful Pre-Order Campaigns (P...
by Alexander Menshikov
(Xsolla, Inc.)
Business & Marketing
2019
Creating a Scalable and Destructible World in 'Hitman 2' (Presented by I...
by James Vango
(IO Interactive)
Programming
2019
Creating Customized Game Events with Machine Learning (Presented by Amazon)
by Africa Perianez
(Yokozuna Data)
Programming
2019
Creating Hard Surface Materials in Substance Designer (Presented by Subs...
by Jonathan Benainous
(WB Games Montreal)
Visual Arts
2019
Creating Instant Games with DOTS: Project Tiny (Presented by Unity Techn...
by Etienne Whittom
(Unity Technologies)
Programming
2019
Creating More Immersive Experiences: 3DSP Audio SDK + Hand Tracking SDK ...
by Avery Kuo
(HTC VIVE)
Audio
2019
Creating Player Engagement Through Content, Competition, and Conversatio...
by Greg Roberts
(Alexa Games)
Programming
2019
Creating Real-Time VFX with the Visual Effect Graph (Presented by Unity ...
by Julien Fryer
(Unity Technologies)
Visual Arts
2019
Deep Learning Based Large Scale Inverse Kinematics Accelerated by Intel ...
by Hanyoung Jang
(Motion AI Team, NCSOFT))
Programming
2019
Developer Day Keynote: Platform Strategy for 2019 (Presented by HTC VIVE)
by Rikard Steiber
(HTC VIVE)
Business & Marketing
2019
Developer Success in the Era of New Competing Digital Platforms (Present...
by Bjorn Book-Larsson
(HTC VIVE)
Business & Marketing
2019
Don't Break the Internet: How to Quickly Scale to Meet Player Demand (Pr...
by Royal O'Brien
(Amazon)
Programming
2019
Empowering Creators with the New Unity Render Pipeline (Presented by Uni...
by Andre McGrail
(Unity Technologies)
Visual Arts
2019
Engage Your Audience in New Ways with YouTube on Stadia (Presented by Go...
by Catherine Hsiao
(Google)
Business & Marketing
2019
Exploring the Blockchain with the Ubisoft Strategic Innovation Lab (Pres...
by Nicolas Pouard
(Ubisoft)
Business & Marketing
2019
Exploring the Ray Traced Future in 'Metro Exodus' (Presented by NVIDIA)
by Oles Shyshkovtsov
(4A Games)
Programming
2019
First Light - Bringing Doom to Stadia (Presented by Google)
by Dustin Land
(id Software)
Programming
2019
Follow the DOTS: Presenting the 2019 Roadmap (Presented by Unity Technol...
by Martin Gram
(Unity Technologies)
Programming
2019
Galaxy GameDev: Bringing Maximum Boost to Mobile Games (Presented by Sam...
by Jungwoo Kim
(Samsung Electronics)
Programming
2019
Game in Samsung Galaxy: Galaxy Store and Game Launcher (Presented by Sam...
by Thomas Ko
(Samsung Electronics)
Business & Marketing
2019
Game Publishing 3.0: Battle Testing Your Business Model Pre-Launch (Pres...
by Brooke Van Dusen
(Xsolla, Inc.)
Business & Marketing
2019
Gaming in the Cloud: A Technical Deep Dive (Presented by Google)
by Khaled Abdel Rahman
(Google)
Programming
2019
Getting Started with Machine Learning and Artificial Intelligence (Prese...
by Royal O'Brien
(Amazon)
Programming
2019
Getting Started, Publishing and Beyond: Viveport SDKs + Vive Input Utili...
by David Sapienza
(HTC VIVE)
Programming
2019
Getting the Most from Your Vulkan Applications with NVIDIA Nsight Graphi...
by Jeffrey Kiel
(NVIDIA)
Programming
2019
Global Operations: How Zynga Scales Its Databases to Support Millions of...
by Wilson Gee
(Zynga)
Programming
2019
glTF and WebGL (Presented by Khronos)
by Patrick Cozzi
(Cesium)
Programming
2019
Google Cloud Keynote (Presented by Google Cloud)
by Rami Ismail
(Vlambeer)
Business & Marketing
2019
Graphics Reinvented: RTX Update (Presented by NVIDIA)
by Martin Stich
(NVIDIA)
Programming
2019
Grow Your Game with Twitch (Presented by Amazon)
by Michael Harbut
(Amazon)
Programming
2019
Growing Your Gaming Business with Ads (Presented by Google, Inc.)
by Sissie Hsiao
(Google, Inc.)
Business & Marketing
2019
How Gaming Communities Drive Downloads, Play, and Monetization (Presente...
by Jeremy Williams
(Facebook IQ)
Business & Marketing
2019
How to Build a 200-Person FPS in 20mins with the SpatialOS GDK for Unity...
by Herman Narula
(Improbable)
Design
2019
Image-to-Image Translation for Content Creation (Presented by NVIDIA)
by Ming-Yu Liu
(NVIDIA)
Programming
2019
Improving Temporal Antialiasing with Adaptive Ray Tracing (Presented by ...
by Adam Marrs
(NVIDIA)
Programming
2019
Instancing and Order Independent Transparency in Total War: THREE KINGDO...
by Tamas Rabel
(Creative Assembly)
Programming
2019
Instant Games Finding Instant Success: Discussions with Zynga, Knock Kno...
by Bob Slinn
(Facebook)
Business & Marketing
2019
Instant Games Monetization with Publisher SOFTGAMES + Data Insights for ...
by Jim Liu
(Facebook)
Business & Marketing
2019
Intel Open Image Denoise in Unity: Open Source Denoising for Lightmaps (...
by Carson Brownlee
(Intel)
Programming
2019
Interactive Streaming and the Future of Media (Presented by Genvid Techn...
by Jacob Navok
(Genvid Technologies)
Business & Marketing
2019
Introducing the New Animation Rigging Features (Presented by Unity Techn...
by Olivier Dionne
(Unity Technologies)
Visual Arts
2019
It Doesn't Have to Be Hard: How to Fix Your Performance Woes (Presented ...
by Carlos Dominguez
(Intel)
Programming
2019
Keynote: Video Games as Punk Rock: A History of Innovation (Presented by...
by Rich Hilleman
(Amazon Game Studios)
Design
2019
Learn How to Up Your Game: Empowering Developers Everywhere (Presented b...
by Nathalie Lubensky
(Xsolla, Inc.)
Business & Marketing
2019
Live Demo: Developing Ethereum Games with the Enjin Platform (Presented ...
by Witek Radomski
(Enjin)
Programming
2019
Making Big Decisions with Big Data (Presented by Amazon)
by Mike Hines
(Amazon)
Programming
2019
Making Use of New Vulkan Features (Presented by Khronos)
by Dr. Matthaus Chajdas
(AMD)
Programming
2019
Matchmaking Innovation & Best Practices with Unity (Presented by Google ...
by Joseph Holley
(Google Cloud)
Business & Marketing
2019
Maximizing the Influencer Potential for Your Game (Presented by Xsolla)
by Brooke Van Dusen
(Xsolla, Inc.)
Business & Marketing
2019
Mobile Games: Launch Strategies and What's New in Mobile Creative (Prese...
by Meg Youngblood
(Facebook)
Business & Marketing
2019
Multiplayer Made Easy: How to Deliver Fast, Friction-less, and Engaging ...
by Reggie Martin
(Amazon)
Programming
2019
NVIDIA Adaptive Shading Overview (Presented by NVIDIA)
by Dmitry Zhdan
(NVIDIA)
Programming
2019
OpenXR: The State of the Union (Presented by Khronos)
by Brent Insko
(Intel)
Programming
2019
Optimizing DX12/DXR GPU Workloads using Nsight Graphics: GPU Trace and t...
by Louis Bavoil
(NVIDIA)
Programming
2019
PhysX 4: Raising the Fidelity and Performance of Physics Simulation in G...
by Keir Storey
(NVIDIA)
Programming
2019
Pro Tips for Making the Most of Google's App Ads Innovations for Strateg...
by Jen Lui
(Google, Inc.)
Business & Marketing
2019
Ray Tracing in Vulkan (Presented by NVIDIA)
by Nuno Subtil
(NVIDIA)
Programming
2019
Ray-Traced Irradiance Fields (Presented by NVIDIA)
by Morgan McGuire
(NVIDIA)
Programming
2019
Ray-Traced Water Caustics with DXR (Presented by NVIDIA)
by Holger Gruen
(NVIDIA)
Programming
2019
Real-Time Path Tracing and Denoising in 'Quake 2' (Presented by NVIDIA)
by Christoph Schied
(Karlsruhe Institute of Technology)
Programming
2019
Real-World Techniques and Best Practices for Optimizing Android Games (P...
by Francesco Carucci
(Google, Inc.)
Programming
2019
RTX in Justice (Presented by NVIDIA)
by Haiyong Qian
(Netease)
Programming
2019
Scalability for All: Unreal Engine 4 on Intel (Presented by Epic Games a...
by Rolando Caloca
(Epic Games)
Programming
2019
Shader Graph: Ready for Production (Presented by Unity Technologies)
by Matt Dean
(Unity Technologies)
Visual Arts
2019
Simple SIMD Using ISPC (Intel(r) SPMD Program Compiler) (Presented by In...
by Pete Brubaker
(Intel)
Programming
2019
Speed of Light DXR Ray Tracing with NVIDIA Nsight Graphics (Presented by...
by Russ Kerschner
(NVIDIA)
Programming
2019
Steam Business Update (Presented by Valve)
by Tom Giardino
(Valve)
Business & Marketing
2019
Texturing the World of 'Assassin's Creed Odyssey' (Presented by Substance)
by Vincent Derozier
(Ubisoft Quebec)
Visual Arts
2019
The Architecture of Intel Processor Graphics Gen11 (Presented by Intel)
by Antoine Cohade
(Intel)
Programming
2019
The Cutting Edge: Assassin's Creed Odyssey on Project Stream (Presented ...
by Narimane Nabahi
(Google)
Programming
2019
The Division 2: A World of Materials (Presented by Substance)
by Jon Lauf
(Ubisoft Redstorm)
Visual Arts
2019
The Future of XR Development: SRWorks SDK + SRanipal SDK (Presented by H...
by Daniel Yang
(HTC VIVE)
Programming
2019
The MATH OF SKINS: Tools & Formulas to Build a Strong In-Game Items Econ...
by Vlad Panchenko
(DMarket)
Business & Marketing
2019
Top 8 Substance Painter Tips (Presented by Substance)
by Nikie Monteleone
(Surfacing Artist)
Visual Arts
2019
Truly Next-Gen: Adding Deep Learning to Games & Graphics (Presented by N...
by Andrew Edelsten
(NVIDIA)
Programming
2019
Twitch for Games Playbook (Presented by Amazon)
by Michael Lewis
(Twitch)
Programming
2019
Ubisoft's Experience Developing with Vulkan (Presented by Khronos)
by Jean-Noe Morissette
(Ubisoft)
Programming
2019
Unity AI and Machine Learning Tools for Behavior Creation (Presented by ...
by Nicolas Meuleau
(Unity Lab)
Programming
2019
Unlocking the Value of Data with GCP and Square Enix (Presented by Googl...
by Robert Martin
(Google Cloud)
Business & Marketing
2019
Untapped Opportunities: Funding Beyond Friends & Family (Presented by Xs...
by Justin Berenbaum
(Xsolla, Inc.)
Business & Marketing
2019
Vision for Game Design in a Streaming Future (Presented by Google)
by Erin Hoffman-John
(Google)
Programming
2019
Vulkan: The State of the Union (Presented by Khronos)
by Tom Olson
(Arm)
Programming
2019
Welcome and Looking Ahead: Facebook Gaming in 2019 (Presented by Faceboo...
by Leo Olebe
(Facebook)
Business & Marketing
GDC 2010
BlackBerry (RIM) Developer Day
by Speaker TBA
Game Design
GDC 2010
BlackBerry (RIM) Developer Day
by Speaker TBA
Game Design
GDC 2010
BlackBerry (RIM) Developer Day
by Speaker TBA
Game Design
GDC 2010
BlackBerry (RIM) Developer Day
by Speaker TBA
Game Design
GDC 2010
BlackBerry (RIM) Developer Day
by Speaker TBA
Game Design
GDC 2010
BlackBerry (RIM) Developer Day
by Speaker TBA
Game Design
GDC 2010
BlackBerry (RIM) Developer Day
by Speaker TBA
Game Design