VRDC @ GDC 2017
'To Be With Hamlet': Recreating Theatre's Intimacy in VR
by Javier Molina
(To Be With Hamlet)
Entertainment VR/AR
VRDC @ GDC 2017
A Year in VR: A Look Back at VR's Launch
by Colin Northway
(Northway Games)
Game VR/AR
VRDC @ GDC 2017
AAA on a VR Budget & Timeline: Tech-Centric Postmortem
by Rok Erjavec
(Crytek)
Game VR/AR
VRDC @ GDC 2017
Behind the Spherical Stage: Taking VR Storytelling Beyond Games and Movies
by Raul Rubio Munarriz
(Tequila Works)
Entertainment VR/AR
VRDC @ GDC 2017
Building the FOOture: Building VR Content for Small Teams
by Andre Infante
(FooVR)
Entertainment VR/AR
VRDC @ GDC 2017
Designing for AR: A Postmortem on the Development of 'Woorld'
by Vu Ha
(Funomena)
Game VR/AR
VRDC @ GDC 2017
I Believe I Can Fly (in VR): 'Eagle Flight' Technical Postmortem
by Vicki Ferguson
(Ubisoft Montreal)
Game VR/AR
VRDC @ GDC 2017
Oculus Story Studio's Dear Angelica: Inventing, Integrating, and Renderi...
by Chris Horne
(Oculus Story Studio)
Entertainment VR/AR
VRDC @ GDC 2017
Presence, Agency, Social: Shaping Great VR Experiences
by Thomas Bedenk
(Exozet Berlin GmbH)
Entertainment VR/AR
VRDC @ GDC 2017
Sources of Inspiration for Approaching Accessibility in VR
by Hannah Gillis
(Lucasfilm, ILMxLAB)
Game VR/AR
VRDC @ GDC 2017
Spatial Storytelling Lessons from 'Job Simulator' and 'Rick and Morty VR'
by Alex Schwartz
(Owlchemy Labs)
Game VR/AR
VRDC @ GDC 2017
Syfy Incorporated: Building Realtime Experiences with Plate Photography
by Aruna Inversin
(Digital Domain)
Entertainment VR/AR
VRDC @ GDC 2017
The Art of VR
by Terence Tolman
(Against Gravity)
Game VR/AR
VRDC @ GDC 2017
VR Interaction Design of 'Cosmic Trip'
by Eddie Lee
(Funktronic Labs)
Game VR/AR
VRDC @ GDC 2017
VR Interactive Storytelling: Is it a Game? A Film? Or Neither
by Claudia SouthMartin
(Baobab Studios)
Entertainment VR/AR