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Go With the Flow! Fluid and Particle Physics in PixelJunk Shooter
The presentation will focus on the technical aspects of PixelJunk 1-4 (PixelJunk Shooter) for the PlayStation 3. The game makes use of a fluid system that is generated using the PS3 SPU and the presentation will cover this in some detail, as well as the stage editor and the character animation system.
Specifically:
- Particle flow simulation on the SPU
- Parallel particle simulation algorithms
- Game design based on the mixing of dissimilar fluids
- The use of the universal collision detector
- Particle fluid rendering technology
Stage collision detection using the distance field, specifically:
- Real time SPU distance field calculator algorithm
- Real time GPU distance field calculator algorithm
The level editor, specifically:
- Topographical terrain design using templates
- Data management using Game Monkey script formats
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