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Session Name: New and Innovative Cost Cutting Strategies for Video Game Music
Speaker(s): Ross deRoche, Jeff Essex, Kane Minkus
Company Name(s): deRoche Music Inc., Audiosyncrasy, Soma Tone Interactive Audio
Track / Format: Audio
Overview: This panel discussion is designed to educate the game audio team on cost cutting strategies, while implementing score supervision, budgeting, orchestra contracting, music preparation, and music team managing in the production of a video game orchestral score. Music Team Managing-assembling and getting acquainted with your post production audio team. How to budget wisely for the entire recording process, while balancing the very challenging post production schedule. How to organize and prepare extremely efficient recording sessions for live musicians and vocalists. Exploring and discussing the blending of midi sequences with live orchestral mixes, and how this will impact the overall music budget. How to prepare the musical score in such a way that will streamline the recording process, while implementing the midi sequences and pre-recorded elements. How to best choose and communicate with the various members of your audio team.

GDC 2010

Ross deRoche

deRoche Music Inc.

Jeff Essex

Audiosyncrasy

Kane Minkus

Soma Tone Interactive Audio

free content

Audio

Audio


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