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Session Name:

One-Page Designs


In an effort to communicate more effectively and concisely, Stone has been experimenting with a style of design documentation that he calls a one page design. As the name implies, this is a document that is exactly one page long. After all, why create a document with more than one page if most people only read the first page anyway? During this talk Stone will show numerous examples of one page designs from Diablo III, The Simpsons and Spore. He'll discuss what works and what doesn't and explain how you can use similar techniques to communicate key design ideas to your team.

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  • GDC 2010
  • Stone Librande
  • EA/Maxis
  • free content
  • Game Design
  • Design