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Session Name:

Broadening a Genre While Retaining Its Soul


As developers, we are faced with a dilemma when we develop a game in an existing hardcore genre: how do we make a hardcore game that appeals to the existing audience while also reinventing some of the game play to broaden the game's appeal? Good design decisions can attract new players without losing existing ones, but finding these ideal decisions is challenging. This talk is a case study of how these decisions can succeed or fail with the hardcore audience within the context of our experience making League of Legends.

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  • GDC 2010
  • Tom Cadwell
  • Riot Games
  • free content
  • Game Design
  • Design