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|Session Name:||Broadening a Genre While Retaining Its Soul|
|Company Name(s):||Riot Games|
|Track / Format:||Game Design|
Did you know free users get access to 30% of content from the last 2 years?
|Overview:||As developers, we are faced with a dilemma when we develop a game in an existing hardcore genre: how do we make a hardcore game that appeals to the existing audience while also reinventing some of the game play to broaden the game's appeal? Good design decisions can attract new players without losing existing ones, but finding these ideal decisions is challenging. This talk is a case study of how these decisions can succeed or fail with the hardcore audience within the context of our experience making League of Legends.|