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The Number One Educational Resource for the Game Industry

Session Name: As Long as the Audio is Fun, the Game Will Be Too
Speaker(s): Akira Yamaoka
Company Name(s): Grasshopper Manufacture Studio
Track / Format: Game Design

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Overview: My first 20 years in video game production, and the many years to come. People tend not to think about game design and audio design in parallel. I will present my views on audio design in games from a producer's perspective, having had experience in both roles. With few technological limits remaining, we can focus on achieving realism and interaction. What challenges remain in audio design?

GDC 2010

Akira Yamaoka

Grasshopper Manufacture Studio

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Game Design

Design