Session Name: | As Long as the Audio is Fun, the Game Will Be Too |
Speaker(s): | Akira Yamaoka |
Company Name(s): | Grasshopper Manufacture Studio |
Track / Format: | Game Design |
Overview: | My first 20 years in video game production, and the many years to come. People tend not to think about game design and audio design in parallel. I will present my views on audio design in games from a producer's perspective, having had experience in both roles. With few technological limits remaining, we can focus on achieving realism and interaction. What challenges remain in audio design? |