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Session Name:

Alan Wake: Light and Dark


Remedy spent over five years in creating a new game and franchise Alan Wake after Max Payne. Art Director Saku Lehtinen speaks about this journey of 'light and dark' from the metaphorical level to practicalities without forgetting the missteps. Attendees will learn about the multiple techniques and the work behind the acclaimed atmosphere: What methods were used to convey the feeling of 'something more' under the surface. How did the game's basic dualities of light vs. dark, sanity vs. insanity and real vs. supernatural echo in the design and visuals in order to support the story and create a memorable experience.

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  • GDC Europe 2010
  • Saku Lehtinen
  • Remedy Entertainment
  • free content
  • Visual Arts
  • Visual Arts