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Session Name:

Going Online: Moving from Boxed Titles to F2P


The presentation is aimed at all development teams who have been working on traditional boxed titles regardless of the platform and are now planning to (or have already begun to) realign their studio towards the development of online games. When developing an online free-to-play title even experienced studios often run into pitfalls and typical misconceptions. The talk will take a close look at those risks by presenting key learnings and postmortems. It will clearly outline the differences between both development worlds by analyzing all stages of the development cycle, from the first idea to the inevitable live team.

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  • GDC Europe 2010
  • Ralf Adam
  • Gameforge Productions
  • free content
  • Production
  • Production