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The Number One Educational Resource for the Game Industry

Session Name:

Self-Inflicted Wounds: When We are Our Own Worst Enemy

Overview:

Delivering a world class game is hard enough, but often we get in our own way by making things harder for ourselves. This talk will focus on several common 'self-inflicted wounds' from which teams tend to suffer and will offer concrete guidelines for how to avoid them from the outset, or how to minimize their impact if you are already saddled with them.

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  • GDC Online 2010
  • Joshua Howard
  • Independent
  • free content
  • Production
  • Production