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Game Design Challenge: The Love Story


With Raph Koster, Warren Spector, Will Wright, Eric Zimmerman. What would happen if commercial constraints were remove from the game design process? What if developers were free to create games that were radically experimental? How would designers react if they were confronted with some of the great unsolved game design problems? In the Game Design Challenge, you get to see how game design veterans answer these quesitons. A few months before the GDC, the panelists in the Game Design Challenge were given a design problem: come up with a concept for a game that tells a love story. At the Game Design Challenge session, they each present their solution. Each love story game concept offers a very different approach to this particular game design challenge, and each has been conceived for different gaming platforms. In addition to presenting the game concepts, the panelists are able to critique each others' work and the audience is also encouraged to join in on the critical discussion as well. More than just a design exercise, the Game Design Challenge asks expert game designers to think on their feet as they address important game design problems. Their answers to the challenge just might contain the seeds of gaming's future. Expect an unpredictable session of innovative and unusual game design ideas along with free-wheeling dialogue and debate.

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  • GDC 2004
  • Raph Koster
  • Playdom
  • Warren Spector
  • Ion Storm
  • Will Wright
  • StupidFunClub
  • Eric Zimmerman
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  • Game Design
  • Design