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The Number One Educational Resource for the Game Industry

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Session Name: Procedural Shaders: A Feature Animation Perspective
Speaker(s): David Hart, Arcot Preetham, Hector Yee
Company Name(s): PDI Dreamworks, ATI, Dreamworks
Track / Format: Programming

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Overview: Procedural shaders are textures generated from a small number of parameters. This talk compares the procedural shaders used in feature animation such as the Perlin Noise function, brick and fur shaders, and their real-time counterparts, explaining the tradeoffs required to bring them to real time. The attendees learn how movie shaders and real-time shaders differ, the trade-offs that must be made for writing real-time shaders, and which shader techniques are transferrable from the movie domain and which are not.

GDC 2004

David Hart

PDI Dreamworks

Arcot Preetham

ATI

Hector Yee

Dreamworks

free content

Programming

Programming