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The Number One Educational Resource for the Game Industry

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Session Name: Procedural Shaders: A Feature Animation Perspective
Speaker(s): David Hart, Arcot Preetham, Hector Yee
Company Name(s): PDI Dreamworks, ATI, Dreamworks
Track / Format: Programming

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Overview: Procedural shaders are textures generated from a small number of parameters. This talk compares the procedural shaders used in feature animation such as the Perlin Noise function, brick and fur shaders, and their real-time counterparts, explaining the tradeoffs required to bring them to real time. The attendees learn how movie shaders and real-time shaders differ, the trade-offs that must be made for writing real-time shaders, and which shader techniques are transferrable from the movie domain and which are not.

GDC 2004

David Hart

PDI Dreamworks

Arcot Preetham


Hector Yee


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