Session Name: | The Titans: Creating Living, Breathing Levels in God of War III |
Speaker(s): | Chris O'Neill, Bruno Velazquez |
Company Name(s): | SCEA Santa Monica Studio, SCEA Santa Monica Studio |
Track / Format: | Game Design |
Overview: |
God of War III presented, quite literally, Santa Monica Studio's biggest challenge to date: The Titans. These real-time moving levels built on giants presented new and vast challenges across the entire development team. Combining compelling level design, stunning visuals, and an exciting boss battle into a seamless and memorable spectacle required a team-wide desire to innovate, intensely collaborate, and have an excitement to show fans something they had never seen before. Team members share the development story of Cronos from elevator-pitch to completion outlining the technical and creative challenges they faced while also shedding light on the philosophy, process, and technology used in bringing this truly titanic moment to life. |