You've been logged out of GDC Vault since the maximum users allowed for this account has been reached. To access Members Only content on GDC Vault, please log out of GDC Vault from the computer which last accessed this account.

Click here to find out about GDC Vault Membership options for more users.

close

The Number One Educational Resource for the Game Industry

Session Name: Landing On Mars: Our Rocky Path to Inventing New Gameplay
Speaker(s): Randy Smith
Company Name(s): Tiger Style
Track / Format: Game Design

Did you know free users get access to 30% of content from the last 2 years?


Get your team full access to the most up to date GDC content

Overview:

Tiger Style, the indie studio behind this year's Waking Mars and the 2009 IGF Best Mobile Game, Spider: The Secret of Bryce Manor, is committed to creating innovative gameplay and meaningful artistic content with every project. Despite a strong background in design savvy titles such as Thief, Deus Ex, and Splinter Cell, the team learned that innovation is never easy or predictable. Numerous prototypes, several major revisions and a series of crucial revelations were survived before the concepts "action gardening" and "ecosystem gameplay" evolved from catch phrases into new interactive experiences the team was proud of. Join creative director Randy Smith through a tour of their well-documented experiments, mistakes, theories and victories to get a glimpse into what this award-winning studio has learned about the problem of inventing new gameplay.

GDC 2012

Randy Smith

Tiger Style

free content

Game Design

Design