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The Number One Educational Resource for the Game Industry

Session Name: Reaching Into the Toy-Chest: A Look into Skylanders: Spyro's Adventure's Design
Speaker(s): Mike Stout
Company Name(s): Activision Blizzard
Track / Format: Game Design

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Overview:

Making games is hard. Making a game with more than 32 playable characters is very difficult. Now integrate a huge line of collectable toys and you get Activision's Skylanders: Spyro's Adventure. Activision designer Mike Stout talks about the highs and lows of making this very challenging game.

GDC 2012

Mike Stout

Activision Blizzard

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Game Design

Design