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Session Name:

Designing the Five Second Game


The five second game is so easy and fun that you learn how to play in five seconds and then play it for hours! Everyone has fun. Think Angry Birds. Think Tetris. Think Pong. What is it about that sort of game that hooks us? Do these games have qualities in common? To create such a game, are there guidelines to follow? Veteran game designer RJ Mical studied a wide range of mobile and tablet games, looking for rules that would help design better-selling games. He will discuss his findings and share the certain qualities that ALL successful small-scale games use.

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  • GDC 2012
  • RJ Mical
  • Independent
  • free content
  • Smartphone and Tablet Games Summit
  • Smartphone / Tablet Games