You've been logged out of GDC Vault since the maximum users allowed for this account has been reached. To access Members Only content on GDC Vault, please log out of GDC Vault from the computer which last accessed this account.

Click here to find out about GDC Vault Membership options for more users.

close

The Number One Educational Resource for the Game Industry

Session Name: Managing the Masses: Crafting AI for Online Games
Speaker(s): Mike Lewis, Robert Zubek
Company Name(s): ArenaNet Inc., Zynga
Track / Format: AI Summit

Did you know free users get access to 30% of content from the last 2 years?


Get your team full access to the most up to date GDC content

Overview:

Recently, MMOs and social games have begun pushing the envelope by adding rich AI agents to fill out their human-driven worlds. This movement exposed a new set of challenges. How do you create and manage thousands of simultaneous MMO agents that may interact with tens of thousands of users? And how do you do it in a manner that allows the fast-paced and often iterative release schedule of today's online games? This lecture will outline the challenges unique to architecting AI for online games, and explain some of the solutions used by Zynga's CityVille and ArenaNet's upcoming Guild Wars 2.

GDC 2012

Mike Lewis

ArenaNet Inc.

Robert Zubek

Zynga

free content

AI Summit

AI