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The Number One Educational Resource for the Game Industry

Session Name: Designing for Friendship: Shaping Player Relationships with Rules and Freedom
Speaker(s): Chris Bell
Company Name(s): thatgamecompany
Track / Format: Independent Games Summit

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Overview:

Designing for Friendship explores how friendships are created, maintained and influenced by design at a time when multiplayer is an ever-increasing necessity. The talk draws from Chris Bell's most personal, heartfelt anecdotes gathered from a variety of life experiences: creating the international collaboration game "Way" (2011 IndieCade Developer's Choice Winner, 2012 IGF Nuovo Finalist), designing and playtesting "Journey" with thatgamecompany, playing games, participating in communal art, fateful stories traveling abroad, as well as calculable research from scholarship like Brene Brown's PhD studies of Vulnerability.

GDC 2012

Chris Bell

thatgamecompany

free content

Independent Games Summit

Independent Games