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Session Name:

Clones: Advancing the Discussion


In 2010, Vlambeer created Radical Fishing, released it as a sponsored Flash game and began work on an iOS version. As we were working, a third party suddenly released a game - which, down to the upgrades, was almost identical to Radical Fishing's design. This resulted in a lot of thinking about defining cloning, the dangers it poses to upcoming indie developers and the variety of strong opinions that keep the issue from being debated in a useful manner.

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  • GDC 2012
  • Rami Ismail
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  • Jan Willem Nijman
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  • Independent Games Summit
  • Independent Games