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Session Name:

Cubes All the Way Down: FEZ Technical Postmortem


FEZ has been in development for 4 years, starting with a very small team of one programmer and one designer. Creating this game has been a challenge because of its 2D/3D nature and its retro-but-not-quite look, and required the building of a complete tool chain with custom modeling software. Renaud Bedard will provide an inside look at the techniques used and lessons learned while developing this twisted platformer.

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  • GDC 2012
  • Renaud Bedard
  • Polytron Corporation
  • free content
  • Independent Games Summit
  • Independent Games