Session Name: | Forza Motorsport 4 Production Pipeline Architecture |
Speaker(s): | Daniel Caruso |
Company Name(s): | Turn 10 Studios, Microsoft |
Track / Format: | Programming |
Overview: |
The task of transforming large data sets modified by hundreds of people working in geographically diverse teams 24 hours a day seven days a week into a compact and efficient game is one of the most complex problems games studios have ever faced. Turn 10 Studio's production pipeline and tools infrastructure delivers on a wide range of features required for large scale AAA title development. We support the production efforts of over 400 developers, designers, artists and producers scattered across 3 countries working with hundreds of gigabytes of data. |