Session Name: | Deferred Radiance Transfer Volumes: Global Illumination in Far Cry 3 |
Speaker(s): | Nikolay Stefanov |
Company Name(s): | Massive (A Ubisoft Division) |
Track / Format: | Programming |
Overview: |
This talk details the approximation of dynamic global illumination used in FarCry 3. The talk is divided in two parts - first, an overview of the theory and offline pre-computation, followed by real-time rendering implementation and shading details. |