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Session Name:

Level Design Case Studies: Trainyard and Cut the Rope


Cut the Rope and Trainyard are two of the most critically acclaimed and commercially successful puzzle games available on the App Store today. Join Semyon Voinov (Cut the Rope) and Matt Rix (Trainyard) as they share game design insights they learned while creating these massively successful games.

Divided into two compelling talks (one on each game), this to-the-point session will feature tried and true principles for level design, data driven decisions, and gameplay choices. Learn how these addictive games have amassed scores of enthusiastic fans and achieved wide popularity.

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  • GDC 2012
  • Matt Rix
  • Magicule
  • Semyon Voinov
  • ZeptoLab
  • free content
  • Game Design
  • Design