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Session Name:

Surviving the Jungle of MMO Eco-Systems


Do the terms 'Theme park' and 'sandbox' mean anything to you? While too many an MMO is an MMO, for designers and veteran players alike there is a fast growing search for the next frontier in virtual worlds. How do we balance accessibility with the wish to create dynamic and evolving worlds where players can forge their own stories? This session will explore the complex relationships that players have to virtual worlds and how designers need to understand the forces at play.

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  • GDC Europe 2012
  • Craig Morrison
  • Funcom
  • free content
  • Game Design
  • Design