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|Session Name:||Lag Sucks: Making Online Gaming Faster with NoSQL, and without Breaking the Bank|
|Speaker(s):||Robert Greene, RJ Lorimer|
|Company Name(s):||Versant Corporation, Electrotank Inc.|
|Track / Format:||Programming|
|Overview:||Slow performance is online gaming's kryptonite. For any MMO gaming developer, maximizing performance at web-scale routinely relies on a fast database, and the database world of late has seen the massive hype of NoSQL. And though NoSQL promises immense benefits, developers must learn an array of proprietary coding API's and design techniques to access NoSQL, creating brittleness in the application's code base, and ultimately delaying the rollout of games built on the new technologies. Wouldn't it be great if NoSQL could be accessed using standard coding skills? Oh, wait. Electrotank and Versant already figured that out. And you can, too.|