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Session Name:

In the Shadow of Greatness - Sequels and Reboots Deconstructed


In the era of reboots and trilogies, what are the challenges that a development team faces when it comes to how they treat beloved game IP's? This session will bring together developers from various studios who have all had their hand involved in recreating or reigniting projects that have previously struck gold. Special consideration will be given to how to follow up a successful or beloved story, including how to do right by the existing fans, while attracting the ever important larger fan-base - and how you overcome the preconception that one must play the prequel before playing the sequels.

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  • GDC Online 2012
  • Tom Abernathy
  • Microsoft Studios
  • Chris Avellone
  • Obsidian Entertainment
  • Mary DeMarle
  • Eidos Montreal
  • Ivan Mulkeen
  • Eidos Montreal
  • Raphael Van Lierop
  • HELM Studio
  • free content
  • Game Narrative Summit
  • Game Narrative