You've been logged out of GDC Vault since the maximum users allowed for this account has been reached. To access Members Only content on GDC Vault, please log out of GDC Vault from the computer which last accessed this account.

Click here to find out about GDC Vault Membership options for more users.

close

Session Name:

AAA Level Design in a Day Bootcamp: The Hiring Process

Overview:

Gain deep insights into the level design process for our industry's biggest games, including Gears of War, Bioshock, and Skyrim in this intense day-long tutorial, moderated by Coray Seifert. The most respected voices in level design weigh in on all aspects of their craft, engage with attendees via numerous Q&A sessions, and offer a once-in-a-career opportunity: a mock interview with a panel of the most veteran level designers in the business.

10-10:15am - Welcome & Opening Remarks - Coray Seifert (Slingo)
10:15-11am - Once Upon a Time: Giving Players the Freedom to Create Their Own Story - Jim Brown (Epic Games)
11-11:15am - Coffee Break11:15am-12:30pm - Modular Kit-Building For Skyrim - Joel Burgess and Nathan Purkeypile (Bethesda Game Studios)
12:30-2pm - Lunch & Mock Interviews - Forrest Dowling (Irrational Games)
2-2:45pm - Architecting a Multiverse - Cooperative Play In Dead Space 3 - Seth Marinello (EA | Visceral Games)
2:45-3:30pm - Talking to the Player - How Cultural Currents Shape Game and Level Design - Matthias Worch (LucasArts)
3:30-4pm - Narrative Technique For Games - Steve Gaynor (The Fullbright Company)
4-4:15pm - Coffee Break
4:15-5pm - Neil's Career...Now With Captain Hindsight! - Neil Alphonso (Splash Damage)
5-6pm - 50 Questions to Ask Yourself When Your Level Sucks - Zach Wilson (EA | Visceral Games)
6pm - Open Forum at the Marriott Lobby Bar!

Did you know free users get access to 30% of content from the last 2 years?


Get your team full access to the most up to date GDC content

  • GDC 2013
  • Forrest Dowling
  • Irrational Games
  • free content
  • Design
  • Design