You've been logged out of GDC Vault since the maximum users allowed for this account has been reached. To access Members Only content on GDC Vault, please log out of GDC Vault from the computer which last accessed this account.

Click here to find out about GDC Vault Membership options for more users.


Session Name:

Staying Alive and Walking Dead


Working on the hit episodic game series "The Walking Dead" has presented many challenges for the audio team. This panel discussion, comprised of the voice over director/producer, composer, lead sound designer, and implementation team, will step through the process from beginning to end, identifying the challenges and solutions used to make the game such a sonic success. Attendees will learn about the pitfalls of episodic shipment of games, what efficiencies can be incorporated, and what the common misconceptions are. During the 1-hour panel we will review the various experiences each panelist had, as well as their advice to those in the same situation - in 10 minutes or less. We will then recap and open the panel up to questions and the audience will be able to ask about the specifics of this popular title.

Did you know free users get access to 30% of content from the last 2 years?

Get your team full access to the most up to date GDC content

  • GDC 2013
  • Jared Emerson-Johnson
  • Bay Area Sound, Inc.
  • Jack Fusting
  • Telltale Games
  • Julian Kwasneski
  • Bay Area Sound, Inc.
  • Lazar Levine
  • Telltale Games
  • free content
  • Audio
  • Audio