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Session Name:

Contextually Driven Interactive Music in SSX


What would it sound like if a virtual DJ could take any user provided music track and remix/rearrange it in real-time, while syncing it with the gameplay action of an over-the-top snowboarding game that involves racing, tricking, and survival? This is the exact scenario proposed to create the interactive music system for the latest SSX. This talk will take you through the creative, design, and technical considerations when coming up with an interactive music system that is context sensitive, audio artist driven, end user accessible, powerful, and flexible enough to provide a convincing, cybernetic music remix on the fly.

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  • GDC 2013
  • Gordon Durity
  • EA Sports
  • free content
  • Audio
  • Audio