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|Session Name:||Network Serialization and Routing in World of Warcraft|
|Company Name(s):||Blizzard Entertainment|
|Track / Format:||Programming|
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|Overview:||Online games need robust, easy to use network APIs. No one should still be struggling with how to get their data from one place to another. JAM is World of Warcraft's inter-server serialization and routing layer. This talk describes how JAM came to be, and how it is used today. Real world sample code from WoW and other Blizzard projects are used to illustrate key concepts, such as machine generated code for serialization, and dynamic protocol negotiation. Comparisons to similar open-source projects will be made.|