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Session Name:

Guidelines for Great Mobile Games for Kids


This session builds on the foundation established in past Little Hands, Foul Moods, and Runny Noses sessions. Children have unique intellectual and physical needs, which designers must take into account in order to create engaging gaming experiences. This session provides development guidelines for mobile game design for children (ages 0 to 12), with particular emphasis on developmental milestones, usability, and interaction design findings that are relevant to game developers. Findings are grounded in industry and academic research.

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  • GDC 2013
  • Carla Fisher
  • No Crusts Interactive
  • free content
  • Design
  • Design