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Session Name:

Building SimCity: Art in the Service of Simulation

Overview:

The art in SimCity has a big job to do. It's providing the player with a toolkit for city creation, it's enabling the illusion of a living city, and it's showing the player what's going on in the underlying simulation. In this session, Ocean will go over the motivations that drove SimCity's aesthetics and the methods that were developed to achieve them. He'll describe the techniques that were used to make SimCity's dynamically composable world, and the techniques that were used for authoring the buildings, vehicles, networks, and Sims that populate it.

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  • GDC 2013
  • Ocean Quigley
  • Maxis
  • free content
  • Visual Arts
  • Visual Arts