You've been logged out of GDC Vault since the maximum users allowed for this account has been reached. To access Members Only content on GDC Vault, please log out of GDC Vault from the computer which last accessed this account.

Click here to find out about GDC Vault Membership options for more users.

close

The Number One Educational Resource for the Game Industry

Session Name: Building SimCity: Art in the Service of Simulation
Speaker(s): Ocean Quigley
Company Name(s): Maxis
Track / Format: Visual Arts

Did you know free users get access to 30% of content from the last 2 years?


Get your team full access to the most up to date GDC content

Overview: The art in SimCity has a big job to do. It's providing the player with a toolkit for city creation, it's enabling the illusion of a living city, and it's showing the player what's going on in the underlying simulation. In this session, Ocean will go over the motivations that drove SimCity's aesthetics and the methods that were developed to achieve them. He'll describe the techniques that were used to make SimCity's dynamically composable world, and the techniques that were used for authoring the buildings, vehicles, networks, and Sims that populate it.

GDC 2013

Ocean Quigley

Maxis

free content

Visual Arts

Visual Arts