You've been logged out of GDC Vault since the maximum users allowed for this account has been reached. To access Members Only content on GDC Vault, please log out of GDC Vault from the computer which last accessed this account.

Click here to find out about GDC Vault Membership options for more users.

close

The Number One Educational Resource for the Game Industry

Session Name: Skylanders SWAP Force Visual Development: A Toolkit for Artists
Speaker(s): Michael Bukowski, Sean Murphy
Company Name(s): Vicarious Visions an Activision Studio, Vicarious Visions an Activision Studio
Track / Format: Visual Arts

Did you know free users get access to 30% of content from the last 2 years?


Get your team full access to the most up to date GDC content

Overview: Creating beautiful and emotional player experiences in the Skylands requires great technology. More importantly, it requires an intimate understanding of that technology. This talk will detail the team methodology and toolset that Vicarious Visions' engineers, artists, and directors used to create the Skylanders games. It illustrates the importance of healthy artist and engineering collaboration. The talk will show how visualization plays a critical role in getting the most out of technology in less time. Lastly, it will demonstrate how effective visualization can streamline visual direction and focus testing workflows.

GDC 2013

Michael Bukowski

Vicarious Visions an Activision Studio

Sean Murphy

Vicarious Visions an Activision Studio

free content

Visual Arts

Visual Arts