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|Session Name:||Skylanders SWAP Force Visual Development: A Toolkit for Artists|
|Speaker(s):||Michael Bukowski, Sean Murphy|
|Company Name(s):||Vicarious Visions an Activision Studio, Vicarious Visions an Activision Studio|
|Track / Format:||Visual Arts|
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|Overview:||Creating beautiful and emotional player experiences in the Skylands requires great technology. More importantly, it requires an intimate understanding of that technology. This talk will detail the team methodology and toolset that Vicarious Visions' engineers, artists, and directors used to create the Skylanders games. It illustrates the importance of healthy artist and engineering collaboration. The talk will show how visualization plays a critical role in getting the most out of technology in less time. Lastly, it will demonstrate how effective visualization can streamline visual direction and focus testing workflows.|