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The Number One Educational Resource for the Game Industry

Session Name: Animation Bootcamp: Designing a Performance
Speaker(s): Ed Hooks, Michael Jungbluth
Company Name(s): Acting for Animators, Zenimax Online
Track / Format: Visual Arts

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Overview: Character animation in games can not rely solely on the methods used in film. Creating emotionally engaging and empathetic characters in a video game doesn�t stop when you finalize the animation. If you want to fully apply the principles of animation and acting into your game, you need to be aware of how and when your animations are being used by both the game and the player. This talk will show how you can approach your animations and game design in a more holistic way.

10-10:15am - Intro - Mike Jungbluth (Zenimax Online), Tim Borrelli (5th Cell) and Nate Walpole (Independent)
10:15-11:15am - Making an Audience Believe - Jalil Sadool (Dreamworks)
11:15am-12:15pm - It's Alive! Developing Animal/Creature Movement - Amy Drobeck (WB Games)
12:15-1:30pm - Lunch
1:30-2:30pm - How to Get the Most Out of Your Mocap - Simon Unger (Independent)
2:30-3:30pm - Animating the 3rd Assassin - Jonathan Cooper (Ubisoft Montreal)
3:30-4:30pm - Giving Purpose to 1st Person Animation - Ryan Duffin (EA/Danger Close)
4:30-4:45pm - Break
4:45-5:45pm - Designing A Performance - Ed Hooks (Acting for Animators) & Mike Jungbluth (Zenimax Online)
5:45-6:15pm - Q & A Roundtable - Tim Borrelli (5th Cell)

GDC 2013

Ed Hooks

Acting for Animators

Michael Jungbluth

Zenimax Online

free content

Visual Arts

Visual Arts