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|Session Name:||NVIDIA Nsight Visual Studio Edition 3.0 - Catzilla Engine Development in DirectX 11 and OpenGL 4.2 (Presented by NVIDIA)|
|Speaker(s):||Jeffrey Kiel, Michal 'bonzaj' Staniszewski, Michal 'misz' Szymczyk|
|Company Name(s):||NVIDIA, Plastic, Plastic|
|Track / Format:||Programming|
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|Overview:||The new Catzilla benchmark from Plastic is showcasing the latest rendering technology of their new engine. This rendering engine supports all the latest techniques, like physically correct lighting, depth-of-field, fur, volumetric and raymarching based effects, motion blur, and many other great-looking rendering effects. Using a pre-release of Nsight 3.0, the team was able to fix 3D API and rendering bugs, and optimize their engine to squeeze every possible cycle out of the GPU and system as a whole. Along with Jeff Kiel from the NVIDIA graphics developer tools team, they'll share their stories from the trenches to give the audience a good sense of how to take advantage of Nsight 3.0 for DirectX 11 and OpenGL 4.2 multi 3D API development.|