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|Session Name:||Static Lighting Tricks in Halo 4|
|Company Name(s):||343 Industries|
|Track / Format:||Programming|
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|Overview:||In this 25-minute lecture the speaker gives a brief overview of the static lighting approach used in Halo 4. He then zooms into three topics: the pros and cons of using a GPU light mapper, the details of a very fast and efficient new texture packing algorithm, and the details of a novel refinement technique used to dramatically improve light map resolution.|