You've been logged out of GDC Vault since the maximum users allowed for this account has been reached. To access Members Only content on GDC Vault, please log out of GDC Vault from the computer which last accessed this account.

Click here to find out about GDC Vault Membership options for more users.


The Number One Educational Resource for the Game Industry

Session Name: Spaces in the Sandbox: Tactical Awareness in Open World Games
Speaker(s): Matthew Jack, Mika Vehkala
Company Name(s): Moon Collider, IO Interactive A/S
Track / Format: AI Summit

Did you know free users get access to 30% of content from the last 2 years?

Get your team full access to the most up to date GDC content

Overview: The intelligent use of terrain by game agents was a turning point in modern shooter and action games. Gone were the days where the enemies simply ran straight toward the player. However, the need for spatial awareness quickly went beyond static cover points. Designers wanted to incorporate more complex spatial behaviors such as searching, running away, maneuvering for better line of sight, or even group tactics. Environments also became richer and more dynamic, which made manual markup and scripting labor-intensive and brittle, and required more sophisticated techniques for world analysis. This lecture will present two different approaches to dynamically processing spatial information to allow game agents to process their environment in believable, tactically advantageous ways, by using examples from IO Interactive's Hitman: Absolution, work developed at Crytek, and Xaviant's upcoming RPG, Lichdom.

GDC 2013

Matthew Jack

Moon Collider

Mika Vehkala

IO Interactive A/S

free content

AI Summit