|AI Postmortems: Assassin's Creed III, XCOM: Enemy Unknown, and Warframe
|Daniel Brewer, Alex Cheng, Richard Dumas, Aleissia Laidacker
|Digital Extremes, Firaxis, Ubisoft Montreal, Ubisoft Montreal
|Track / Format:
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|This session will provide a high-density look into the AI of three upcoming or recently released games. Unlike traditional industry postmortems, the session's presenters will dive immediately into the challenges faced, and how they addressed these challenges. We will show how Warframe dealt with the challenges of creating tactical and behavioral AI in procedurally generated levels of a multi-player co-op game. We will also show how Firaxis approached the movement and ability usage for the various alien types in this year's hit turn-based tactical shooter, XCOM: Enemy Unknown. Lastly, the session will explain how Ubisoft upped their parkour gameplay in Assassin's Creed III by improving on their already noteworthy climbing and running mechanics.