GDC Vault is part of the Informa Tech Division of Informa PLC
This is operated by a business or businesses owned by Informa PLC and all copyright resides with them. Informa PLC's registered office is 5 Howick Place, London SW1P 1WG. Registered in England and Wales. Number 8860726.
|Session Name:||The Next Vector: Improvements in AI Steering Behaviors|
|Speaker(s):||Andrew Fray, Graham Pentheny|
|Company Name(s):||Spry Fox, Independent|
|Track / Format:||AI Summit|
Did you know free users get access to 30% of content from the last 2 years?
|Overview:||While not receiving as much attention as their pathfinding kin, there is little denying that steering behaviors have their place in modern games. However, as with any technology, traditional steering behaviors have their edge cases and quirks. This lecture will present examples of how steering behaviors have advanced recently, and how they can be used to provide more realistic movement in demanding situations. In one example, we will show how steering enabled the rapid coordinated movement of hundreds of agents in the mobile game Fieldrunners 2. In another example, we will present the method used in a AAA racing game, which fixed some of the common problem that occur with traditional steering algorithms.|