You've been logged out of GDC Vault since the maximum users allowed for this account has been reached. To access Members Only content on GDC Vault, please log out of GDC Vault from the computer which last accessed this account.

Click here to find out about GDC Vault Membership options for more users.


The Number One Educational Resource for the Game Industry

Session Name: Building Successful Interdisciplinary Game Programs: Bridging the Gaps
Speaker(s): Jeremy Gibson, Andrew Phelps, Magy Seif El-Nasr, Jim Whitehead
Company Name(s): University of Southern California, RIT, Northeastern University, University of California Santa Cruz
Track / Format: GDC Education Summit

Did you know free users get access to 30% of content from the last 2 years?

Get your team full access to the most up to date GDC content

Overview: Most game programs don't start out covering all the bases, and initial choices must be made between emphasizing undergrads or grads, professional training or research, design or technology, tenure track or contract lecturers, etc. As programs mature and expand their offerings these tensions change, yet still persist. In this panel, expert educators from four different mature game programs will discuss how these tensions have played out in each of their programs, and offer fellow professors detailed advice on how to both manage these tensions and prepare for the inevitable tensions that will arise in the future.

GDC 2013

Jeremy Gibson

University of Southern California

Andrew Phelps


Magy Seif El-Nasr

Northeastern University

Jim Whitehead

University of California Santa Cruz

free content

GDC Education Summit

Game Career / Education