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Session Name:

The Unfinished Swan: From Student Prototype to Commercial Game


This is the life story of our company and our first game, The Unfinished Swan, which we released in October for the PlayStation 3. We'll talk about how we took a graduate student prototype, submitted it to festivals, negotiated a publishing contract with Sony, and spent the next 3 years figuring out how to make our game and run our company, which grew from a team of 2 to 12 by the time we shipped. Many mistakes were made, some lessons were learned, all will be revealed.

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  • GDC 2013
  • Ian Dallas
  • Giant Sparrow
  • free content
  • GDC Education Summit
  • Game Career / Education