You've been logged out of GDC Vault since the maximum users allowed for this account has been reached. To access Members Only content on GDC Vault, please log out of GDC Vault from the computer which last accessed this account.

Click here to find out about GDC Vault Membership options for more users.

Session Name: The Unfinished Swan: From Student Prototype to Commercial Game
Speaker(s): Ian Dallas
Company Name(s): Giant Sparrow
Track / Format: GDC Education Summit
Overview: This is the life story of our company and our first game, The Unfinished Swan, which we released in October for the PlayStation 3. We'll talk about how we took a graduate student prototype, submitted it to festivals, negotiated a publishing contract with Sony, and spent the next 3 years figuring out how to make our game and run our company, which grew from a team of 2 to 12 by the time we shipped. Many mistakes were made, some lessons were learned, all will be revealed.

GDC 2013

Ian Dallas

Giant Sparrow

free content

GDC Education Summit

Game Career / Education